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@ Deneidez

There were nothing about amiga in it, but you somehow got it from somewhere. :)


I already said I don't understand your point, you replied to a comment which fully regarded the Amiga in reply to Crumas2's Amiga comments.

Yes it wastes a lot of CPU cycles to emulate x86 on PPC and vice versa, if that was your point...

Demoscene coders do it for free and with no expenses and for fun. Companies pay for their workers to do the same thing. I wonder what workers in companies would say if you would say that they are doing their work just for fun? As I said its all about money in game industry.


I just pointed out it can be fun, game development can be fun, game engine development from scratch can be fun. There are enough demosceners out there who would like to make a job out of their hobby.

The devs behind Max Payne for instance also made a cool award winning Amiga demo back in 2001 using old 1992 AGA technology. It seems they like to code for fun as well.

And good PS3 programmers are even more expensive as there aren't many of them. The ones who knew how to do stuff well for heterogeneous platform are dead or retired.


There's still plenty of talent out there. It's however true many schools nowadays are doing a bad job (maybe they get their computers and class material from Microsoft for free).

Btw, I am still waiting for that concrete example what you could do with all the untapped power of PS3.


The options are too many to name, it ranges from being able to have more action on screen to better artificial intelligence, from better graphics in a very broad sense to having otherwise too demanding OS background functionality.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales