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@MikeB

Cuirrently we use WinUAE to emulate classic Amigas which is based on UAE. UAE stands for UNIX Amiga Emulator, although the "U" originally stood for "Unusable" as in 1996 on a 90Mhz Pentium the emulation was still about one third as fast as a 7 MHz A1000 from 1985.

To put things into proper perspective.

And how well does x86 emulator work on PS3? You can even make programs that do not work 'at all' with it. Of course you can make programs on PS3 that PC can't emulate currently. Both platforms are a bit too different to make emulator work properly when they are about equal in power. Anyway the thing is you can make program that runs well with 90's pentium computers and doesn't run nearly at all with PS3 x86 emulator.

To put things into proper perspective. (As in showing the other side too, which you usually don't show. )

If you want to, you can just stick to using the PPE. Genji 2, a PS3 exclusive did not use any SPEs at all. The game still looked decent though.

Just like half life 2 nearly ran on PS3 when using PPE only.

(HL2 & source engine were released already in 2004 ... )

It's not a difficult platform to develop for when designing your game engine from scratch.

To quote Media Molecule:

"We went multiprocessor from the beginning, went multicore, and not having legacy code to hamper that code was such a blessing."

"The PS3 has this insane quantity of power, which seems to take a cloth simulator, and then lots more you want to throw at it. It's just a really enjoyable machine to code for."

So making the engine, game logic, everything from the scratch is a blessing instead of burden? Uhm... I beg to differ. I find it more costly even if there would be only code for one core. For example have you ever wondered why games today usually run on third party engine, which have been usually done with the burden of old code?

I would like to know what kind of budget Media Molecule had with LBP or any other company that has made fully their games. In the end its all about money always. Making games without profits just won't work, which actually reminds me this article...

http://www.forbes.com/2008/11/21/games-eedar-developers-tech-ebiz-cx_mji_1121eedar.html?partner=yahootix