NJ5 said:
@chasmatic12: Yes, along with Metroid Prime 3 (which has a few framerate problems but they're quite rare) and Mario Kart Wii. All these three games run at 60 fps too, unlike the vast majority of HD shooter games. Wii games in general have high and steady framerates as far as I've seen.
@Million: I think you're right, developers push the PS3 and 360 too much. They should tone it down a little so that their games actually look like true professional efforts without framerate hiccups every few minutes (or worse).
One of the advantages of consoles is that developers know the target hardware where their games will run (unlike PC developers where you can only test a few configurations). Yet, during this gen they still manage to regularly end up with technically sub-par games.
To sum up, my request to developers is: Fewer polygons and a little more quality please.
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you would think it would be an easier because of the same hardware, but as board remakes and die shrinks change thinks, they actually mess with how games run, this genreation, has been far more effected by this then prior ones. (thought the ps2 had its share of issues with certain models unable to play all ps2 games). die shrinks, and even worse hardware removal, or combining chips, can have unforeseen side effects. if this generation is suffering from something, its the shear number of different base units that are needed to play test for bugs that are hardware layout specific.
on a side note, i have noticed, that the longer you play a game, or the more times you go through it, quality degrades in play throughs. fable is a good example the first time through i had no popin, or wired graphics glitches, the second time through, occasionally people would not have heads, the third time through, audio glitches, heads not there and pop in of in game characters is a common ocuance