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Forums - Gaming - Which game has been , is the biggest technical achievement this gen.

NJ5 said:
Million said:
@NJ5 I think Rockstar were faced with challenges the average developer wouldn't have to deal with , such a large and interactive environment wouldn't easily high end in terms of graphics .

In that sense it's a graphical achievment.

I see it differently. A great technical achievement would be to do it right, meaning almost without a hint of framerate issues and pop-in. Obviously it's still an achievement as it stands, but not a great one.

 

 

So you'd see simply doing it correctly as opposed to pushing the boundaries of possibility ?

 

Fair enough.




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Million said:
NJ5 said:
Million said:
@NJ5 I think Rockstar were faced with challenges the average developer wouldn't have to deal with , such a large and interactive environment wouldn't easily high end in terms of graphics .

In that sense it's a graphical achievment.

I see it differently. A great technical achievement would be to do it right, meaning almost without a hint of framerate issues and pop-in. Obviously it's still an achievement as it stands, but not a great one.

 

 

So you'd see simply doing it correctly as opposed to pushing the boundaries of possibility ?

 

Fair enough.

No, I think they'd need to do both. I'd even prefer it if they toned down the graphics even more in order to guarantee stable framerate, which is something I say about other 360 games. Framerate hiccups piss me off when they happen all the time.

In general, my Wii games have much better framerates than my 360 games, which I think is a joke for a console which is superior in terms of processing power.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
Million said:
NJ5 said:
Million said:
@NJ5 I think Rockstar were faced with challenges the average developer wouldn't have to deal with , such a large and interactive environment wouldn't easily high end in terms of graphics .

In that sense it's a graphical achievment.

I see it differently. A great technical achievement would be to do it right, meaning almost without a hint of framerate issues and pop-in. Obviously it's still an achievement as it stands, but not a great one.

 

 

So you'd see simply doing it correctly as opposed to pushing the boundaries of possibility ?

 

Fair enough.

No, I think they'd need to do both. I'd even prefer it if they toned down the graphics even more in order to guarantee stable framerate, which is something I say about other 360 games. Framerate hiccups piss me off when they happen all the time.

In general, my Wii games have much better framerates than my 360 games, which I think is a joke for a console which is superior in terms of processing power.

 

Would one such game be Galaxy? Gorgeous graphics and a rock steady framerate.

 



Wow every time I read my post I realise I keep missing words out I should really review what I write before I post.

@NJ5 I think it's standard Wii games are going to have better frame rates the technology is years old and developers have little or no incentive to push the hardware , developers on HD consoles are faced with the challenging of developing for relatively newer hardware and pushing HD consoles to their maximum that's why the leap between launch titles and later titles on the PS360 will be so much bigger than any leaps made on the Wii.

I appreciate a quality made game and hate it when sloppy coding and lazy development makes a game which otherwise could have been great a steaming piece of crap . But when developers are pushing the hardware in ways never done before you're going to have to appreciate the difficulty they have in achieving the same quality as the developer who's only doing what's been done before.

Why does no one give credit to the inventors when the innovators would have no purpose without them ?




How is Wii Sports a great achievement? I might be wrong here, but doesn't it come down to using the controller available for the platform, meaning the achievement should go to the Wii, except motion controls aren't that new. We had tracking with the camera for the PS2, so you could say this has been in the making for quite some time.

And also, for greatest technical achievement, I would say...

DMC4!
And here is why!
Before DMC4, nobody would have ever guessed that a mandatory install could take so long to finish, and at the same time, be so useless to the game!
But Capcom did it!



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@chasmatic12: Yes, along with Metroid Prime 3 (which has a few framerate problems but they're quite rare) and Mario Kart Wii. All these three games run at 60 fps too, unlike the vast majority of HD shooter games. Wii games in general have high and steady framerates as far as I've seen.

@Million: I think you're right, developers push the PS3 and 360 too much. They should tone it down a little so that their games actually look like true professional efforts without framerate hiccups every few minutes (or worse).

One of the advantages of consoles is that developers know the target hardware where their games will run (unlike PC developers where you can only test a few configurations). Yet, during this gen they still manage to regularly end up with technically sub-par games.

To sum up, my request to developers is: Fewer polygons and a little more quality please. Your screenshots may look a little worse, but your game will feel much better.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:

@chasmatic12: Yes, along with Metroid Prime 3 (which has a few framerate problems but they're quite rare) and Mario Kart Wii. All these three games run at 60 fps too, unlike the vast majority of HD shooter games. Wii games in general have high and steady framerates as far as I've seen.

@Million: I think you're right, developers push the PS3 and 360 too much. They should tone it down a little so that their games actually look like true professional efforts without framerate hiccups every few minutes (or worse).

One of the advantages of consoles is that developers know the target hardware where their games will run (unlike PC developers where you can only test a few configurations). Yet, during this gen they still manage to regularly end up with technically sub-par games.

To sum up, my request to developers is: Fewer polygons and a little more quality please.

 

 

you would think it would be an easier because of the same hardware, but as board remakes and die shrinks change thinks, they actually mess with how games run, this genreation, has been far more effected by this then prior ones. (thought the ps2 had its share of issues with certain models unable to play all ps2 games). die shrinks, and even worse hardware removal, or combining chips, can have unforeseen side effects. if this generation is suffering from something, its the shear number of different base units that are needed to play test for bugs that are hardware layout specific. 

on a side note, i have noticed, that the longer you play a game, or the more times you go through it, quality degrades in play throughs. fable is a good example the first time through i had no popin, or wired graphics glitches, the second time through, occasionally people would not have heads, the third time through, audio glitches, heads not there and pop in of in game characters is a common ocuance 



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goddog said:
NJ5 said:

@chasmatic12: Yes, along with Metroid Prime 3 (which has a few framerate problems but they're quite rare) and Mario Kart Wii. All these three games run at 60 fps too, unlike the vast majority of HD shooter games. Wii games in general have high and steady framerates as far as I've seen.

@Million: I think you're right, developers push the PS3 and 360 too much. They should tone it down a little so that their games actually look like true professional efforts without framerate hiccups every few minutes (or worse).

One of the advantages of consoles is that developers know the target hardware where their games will run (unlike PC developers where you can only test a few configurations). Yet, during this gen they still manage to regularly end up with technically sub-par games.

To sum up, my request to developers is: Fewer polygons and a little more quality please.

 

 

you would think it would be an easier because of the same hardware, but as board remakes and die shrinks change thinks, they actually mess with how games run, this genreation, has been far more effected by this then prior ones. (thought the ps2 had its share of issues with certain models unable to play all ps2 games). die shrinks, and even worse hardware removal, or combining chips, can have unforeseen side effects. if this generation is suffering from something, its the shear number of different base units that are needed to play test for bugs that are hardware layout specific. 

on a side note, i have noticed, that the longer you play a game, or the more times you go through it, quality degrades in play throughs. fable is a good example the first time through i had no popin, or wired graphics glitches, the second time through, occasionally people would not have heads, the third time through, audio glitches, heads not there and pop in of in game characters is a common ocuance 

 

The data is being read from optical media right ? how could the performance change over time ?




Grand Theft Auto 4 for no other reason then the scale of the online component. That can not only manage sixteen players online, but also accommodate hundreds of non player characters moving at variable speeds in variable directions, but also move in three dimensions. Not merely street level, but underground to a couple thousand feet up in the air. Most massive online titles lack this versatility let alone run without a server. This is a major technical achievement.

Halo 3 for its innovative theater system. For those who do not know about the theater it is not a game film. Instead it is a total game recreation. Whether you appreciate it or not it lends itself to analysis, and to pure creativity. This feature has surreal utility that gives players a greater appreciation of the game.

Lost Odyssey for a fundamental industrial shift within Japan. Western developers have found great bonus from using third party engines a trend slow to be adopted in Japan, and it has hurt the industry in that country. This title was like a trail blazer.



goddog said:
NJ5 said:

@chasmatic12: Yes, along with Metroid Prime 3 (which has a few framerate problems but they're quite rare) and Mario Kart Wii. All these three games run at 60 fps too, unlike the vast majority of HD shooter games. Wii games in general have high and steady framerates as far as I've seen.

@Million: I think you're right, developers push the PS3 and 360 too much. They should tone it down a little so that their games actually look like true professional efforts without framerate hiccups every few minutes (or worse).

One of the advantages of consoles is that developers know the target hardware where their games will run (unlike PC developers where you can only test a few configurations). Yet, during this gen they still manage to regularly end up with technically sub-par games.

To sum up, my request to developers is: Fewer polygons and a little more quality please.

 

 

you would think it would be an easier because of the same hardware, but as board remakes and die shrinks change thinks, they actually mess with how games run, this genreation, has been far more effected by this then prior ones. (thought the ps2 had its share of issues with certain models unable to play all ps2 games). die shrinks, and even worse hardware removal, or combining chips, can have unforeseen side effects. if this generation is suffering from something, its the shear number of different base units that are needed to play test for bugs that are hardware layout specific. 

on a side note, i have noticed, that the longer you play a game, or the more times you go through it, quality degrades in play throughs. fable is a good example the first time through i had no popin, or wired graphics glitches, the second time through, occasionally people would not have heads, the third time through, audio glitches, heads not there and pop in of in game characters is a common ocuance 

Die shrinks and board remakes don't change the speed the hardware runs at or its functionality (if they're done right), they just lower energy requirements. The Cell and the Xenon still run at 3.2 GHz, it should be exactly the same thing from the perspective of the software.

Regarding your last paragraph, it may be the optical drive getting older, but that still wouldn't explain the framerate issues.

 



My Mario Kart Wii friend code: 2707-1866-0957