goddog said:
you would think it would be an easier because of the same hardware, but as board remakes and die shrinks change thinks, they actually mess with how games run, this genreation, has been far more effected by this then prior ones. (thought the ps2 had its share of issues with certain models unable to play all ps2 games). die shrinks, and even worse hardware removal, or combining chips, can have unforeseen side effects. if this generation is suffering from something, its the shear number of different base units that are needed to play test for bugs that are hardware layout specific. on a side note, i have noticed, that the longer you play a game, or the more times you go through it, quality degrades in play throughs. fable is a good example the first time through i had no popin, or wired graphics glitches, the second time through, occasionally people would not have heads, the third time through, audio glitches, heads not there and pop in of in game characters is a common ocuance |
Die shrinks and board remakes don't change the speed the hardware runs at or its functionality (if they're done right), they just lower energy requirements. The Cell and the Xenon still run at 3.2 GHz, it should be exactly the same thing from the perspective of the software.
Regarding your last paragraph, it may be the optical drive getting older, but that still wouldn't explain the framerate issues.
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