(To view the full pic right click the pic, and click view image)
As we know The Conduit, was announced in April of this year. When announced there were a few screens released as well.
April 17




After these pics were released there were some complaints of how the character models looked, and the environments.
Now lets look at some screens 3 months later.
July 9th



Notice how the character models have much much more detail and the lighting in the energy weapons is far more impressive. The environments start to become more detailed as well. So already high voltage seems to be listening to the input that their fans make, and fixing what needs to be fixed.(the fans determine what needs to be fixed). Not only that but that add new things that weren't mentioned such as the lighting. You also see the art direction look much better which was also another gripe from fans. Oh and by fans I mean of the Wii in general.
Ok those things were fixed, but fans still had problems with the textures in the environments. This won't take three months to do though, and it still has yet to be done, but you do notice that if you look at some of the more recent screens that the textures are starting to look better.
Oct 29th


Notice how the brick wall and road are much more "bumpy", and there are designs on some walls like graffiti and signposts. In the second pic how the "vine" looks pretty detailed, and fits the same slimy looking texture that its suppose to.
So I think its obvious High Voltage is listening to their fans and WANT to bring the best game they CAN(remember there are limits). Its not only the graphics high voltage is trying there best with Voice Chat(Wii Speak), Online(trying to get rid of Friend Codes),Controls(Wii Motion Plus, and Customization), Ai(Watch the videos on the AI) and many other things.
There are many reasons why I made this friend.
1 Is to just show how much of a difference a few months gives.
2 Is that there seems to be some people who think High Voltage is all PR and doesn't care about what the fans want in the conduit. They also beleive the game will turn out bad.
3 Some people don't see why we should beleive that a company that has developed mostly shovelware could make a good game, and these people don't understand why every body is so hyped. Even if this game does turn out bad, I still won't be disappointed seeing as these developers seem to be putting all they have into it, and are trying their best something I can't say for other third party wii developers.
Anyway I want to end this thread by asking what else you might want to see added to the game. Skeptics please tell me what should be added to change your mind about the game as well.
I'm pretty satisfied personally so far it has a variety of different unique weapons(what I like the most in my FPS). The controls seem excellent, and the customization is nice as well.
The online seems to be good, but a little standard. Hopefully if they have time they could make up their own types of matches to go along with the basic default ones that most FPS have.
The graphics are good technically, but its still lacking some style in the art department. Fortunately it has already improved greatly from what we first saw, so it should turn out fine if it stays on this track.
I don't look too much into story of FPS games, but it seems they are trying to make one of the best ones in an FPS. Hopefully that works out, but if it doesn't I won't be too disappointed.
The AI seems to be pretty good as well, notice how when there is one enemy left it tries to run or some cases I think they even sacrifice themselves and run and charge at you. Either way they already mentioned they wanted that to be implemented properly as well.
I would like to see the game a decent length 10 hrs would be nice, but if it affects the quality then keep it short.
I would also like to see many difficulty settings and not just making the enemies have more HP or more Enemies as the only increase in difficulty.
I want to see some VERY complex puzzles with the ASE. Not just the basic find the invisible bomb, or open the door type puzzles we have been seeing so far.
Also the physics in the explosions are nice, but the environments don't seem to be affected by anything really. I would like to see the environments destroyable, and manipulable.
If half these things are added, and the game play is equivalent to that of other First Person Shooters then I could see the conduit getting 85+ reviews and maybe good sales with them.









