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Forums - Nintendo - Is Wii Music too hard for the core gamers?

theprof00 said:

By the way Oh mighty musician helios.
I played on mario paint for hours when I was young.
You say that people don't have the ability to make a song, well then i think you are full of it.
Classic Salieri to mozart impression. "what but he's a nobody, he's a terrible person, he's only 20+" and on and on.
All I did as one of the hundreds of thousands of kids was play a note then play a second note, and then a third and then layering, until I had a whole song that was MINE and nobody elses.
People can make music. It isn't that hard because it isn't in your skillfulness it is in your fucking soul, OK?

EDIT: It wouldn't have been so hard to include that in wii music for christs sake, it was one of like 8 minigames on mario paint. Yes the playing of instruments is nice, but WHY?? This is the perfect example of a game that is going to take the place of people actually playing instruments or doing any real compostion.

 

Ok pal, you crossed the line. Why is it than some people cannot take it easy? This was your last post in this thread or I will have to keep my word.

I gotta go. Keep an eye on each other.

(Thread to be continued)




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you are way too personally involved in this. trying to convince you of anything would be instant failure. Don't get so upset. Ok so it would take me a while to make a good sounding song on protools. And it would take me a while to make a good sounding composition on wii music. WHAT IS THE DIFFERENCE? You have no answer, all you have is attacking me and my logic in order to debunk my argument, because the question is unanswerable.

If I can truly attack your "logic", then that means your argument is in fact a fallacious. Surely that's not what you are saying? How do you know I'm personally involved, anyway? I'm not mad, I just said I doubted you could make a truly good song with such a lenient attitude to composition. Perhaps I misjudged you, but I suppose neither of us can really judge the other at this point.

As for my answer - and yes, I do have one - I would argue that Wii music is much much more accessible than say, a piano, or a sequencer like Cubase (both of which I personally own). What prevents most (musically interested) people from making music is the large effort it takes to actually produce a song. As Miyamoto has said, Wii Music is made in such a way that what you do will always sound musical. Thus, the effort required to get started with music is much less than a more traditional approach, and that in turn guarantees a larger portion of the populace will be able to appreciate Wii Music.

You never answered the question you just attacked me. People say wii music is hardcore at a certain level. I say "Ok then, why do that when you can spend the same amount of time making an actual song of your own composition? It may not be a great song Oh Master musician Helios, but at least it is MINE, it is my song, i made it, me.

"Here guys listen to this song I made, I'm really proud of it. It took me a long time I hope you enjoy it."

"Hey guys listen to how I arranged the instruments on this game that plays the super mario brothers song!!! You have to hold all the instruments differently so it's wicked hard, but I'm really good at it. I can also make arrange the tempo and stuff for other nintendo songs too!"

Hmm... You mentioned your logic before. Let's examine that now, shall we? What you're saying here is that Wii Music is a waste of time because you can't use it to create original compositions, which is something you can do with your DAW. To that I say; Well, that's you. Your argument is flawed because Wii Music was never meant to let you to create wholly original music. Rather, it is a means to explore and arrange pre-existing music, and above all, experience the joy of playing/creating music. If that's not what you want, then that's something you will have to deal with. It is not, however, an inherent flaw in the game's design.

And you can still say your arrangement in Wii music is yours and be proud of it (that's the point of overdubbing). That's certainly what I do when I arrange video game music. To a lot of people, that is enough - for others, it's a great first step.

Wow way to attack me and then agree with me all in one post.

Agree with you? You said Wii Music is a waste of time, I certainly don't. I'm also not so narrow minded that I think I speak on behalf of all the people in the world.

Now if I tell you that you can't answer me because that would be "instant failure" and accuse you of personal attacks, does that mean I win?



theprof00 said:
my point is, what is the reward ringo? WHY would someone do that, when they could do it in real life with their OWN songs? Making a song is just so accessible.

I'm sorry ringo but those examples are not good at all, martial arts shooting guns aircraft flying...... these all require more energy than people want to put into it. If i wanna do surgery i can just buy a game, i don't have to invest all that time and effort. -
surgery requires some 8 years of schooling
martial arts for actual fighting requires almost a lifetime Martial Arts instructors are everywhere.
shooting? really? people make money by shooting people? I'd like to see that. 
Shooting anything really for money....i'd like to see that. There are about 100,000 Americans getting paid to shoot people in Iraq.
Flying aircraft? Do they also shoot other aircraft, or do barrel rolls? No. If you do you, then you are in the air force and you are of the top 1% of pilots and the requirements to be a pilot are insane. Less than even .1% of the population could even be qualified to do what they do. One union alone represents 53,000 pilots in North America.

Now, making a song with pro-tools.... i could download it and make a remix to gremlins right now if I wanted to.

 

Pro-tools? You have a funny notion of what constitutes being accessible. Right in this very thread we have an experienced musician who asserts that it takes about 2000 hours of work before you can master high-powered music programs. It might be easier than going to med school, but that doesn't mean it's easy.

Powerful music programs like Logic and Pro-Tools aren't very accessible at all. There are streamlined programs like Garageband which are more accessible while remaining powerful enough that they can be used by songwriters, but it still takes a lot of background knowledge to really make something out of it. 

Wii Music streamlines everything and makes it more accessible by removing music creation and focusing on music performance. Take away the complexity of tone and leave in complexity of rhythm, speed and other variables. The result is still quite complex. It requires far more tutorial than any other music game I've seen. Yet those tutorials are far easier to follow than

I remember at one performance of the local symphony, they played a piece by Tchaikovsky. It was a sequence of the same ten notes looped over and over again, but every time it was a little different. Faster or slower, louder or quieter, emphasis on strings or brass. The point was to show how much complexity and interpretation could go into the same ten notes.

The reward is performing music. Finding a way to express yourself within the parameters of somebody else's song. Similar to the reward the musicians in that symphony got, or any high school band, or cover band. They didn't need to write music in order to enjoy performing it. If you really need a program to judge your performance in order to validate your play, then no, Wii Music is not for you. How could a program possibly know what consititutes a good musical performance?



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Nah wii music is not my type of game from the moment I saw the trailer I prefer more "traditional" games like guitar hero or rockband.



famousringo said:
theprof00 said:
so the difficulty lies in layering multiple instruments on top of each other?
I don't see what makes that so hard as opposed to unnecessarily intricate.
People do this stuff for a living btw.

 

I'm not sure what I can say that would make you see the connection between intricacy and challenge. I mean, I would think that would be kinda self-evident that a complex creation is harder to make than a simple one. An open question is harder to answer than a yes or no question, isn't it?

As for that last sentence, thanks captain obvious. I'm not sure what your point is. As I just posted, people also get paid for doing surgery. Some even make a living out of martial arts, shooting guns, and flying aircraft. Do you suppose any other in-game activities might be rooted in the real world?

Edit @ Goddog

I actually agree. The easily accessible parts of Wii Music are only a tiny slice of the content, and if that slice doesn't engage you, you aren't going to enjoy the really rewarding part of the game. Rock Band is far more accessible than Wii Music is (other than the price and space considerations of those peripherals), and that's going to hold Wii Music back.

You don't actually have to be musically inclined to enjoy the game, but you have to be open to learning more about music. Most people aren't going to enjoy a game which is half music lesson.

 

 

without an M-Audio box that seems impossible.. but yea.. Fruity Loops, Reason or anything like that or very accessible and can be easily downloaded or bought (even with a similar pricetag to a rockband). The amount of VSTi's available (virtual instruments) is ridiculous and many good ones are even free...

I don't own a Wii.. but when I heard the name Wii Music I was interested to see what it was all about... Truthfully I do this stuff all the time with the programs mentioned above.. I don't see a point in buying a game... And truthfully I don't understand why someone with the interest would want to chose the game route over the real one anyway...

 

I love Guitar Hero, because it just simulates something. If the game was making songs with a fake guitar or recreating songs with one, I'd rather just learn to play guitar.

I've seen the effects of rock band.. My friend never played an instrument in his life.. and got real good on expert at rock band drums to the point where he's buying a real drum set.. But Wii Music just doesn't seem to offer that kind of enjoyment... Maybe I'm wrong. But from a person that does production I don't see where the interest in this would be when there are better options available for those people, at slightly a higher price..

 

I don't remember Frequency being a hit either.



If perferring the PS3 over the 360 makes me a fanboy.. I guess I am guilty..

List of 360 Games I would like to have: Alan Wake

List of PS3 Games I would like to have: LBP, FFXIII(if it ever comes), R2(maybe)

List of Wii Games I would like to have: Star Wars: The Force Unleashed (It's not an exclusive but it would be awesome)

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it's the other way around... too easy.



I think the best thing to get out of this is that the people who make fun of Wii or argue against it just really dont' know a damn thing about it haha. Because if they did they know their arguments would be made invalid and oh lordy we can have that haha.

Probably happened with the reviewers when they were playing it that they realized their biases wer untrue about the game being "too easy" and instead blamed it on it not working well which is apparent with Matt's rendition of LoZ theme song.

It doesn't matter about the definition of whatever kinda gamer someone is but what matters it that Wii Music's difficulty is based on just how far you want to take it... just like any other creation game including LittleBigPlanet. Any bad rep about Wii Music being too easy can just as well be stated for LBP because unfortunately for the haters the games are eerily similar.

What it comes down to in Wii Music, is how willing are you to create and adjust music. If you want to play music games to be creative and original then buy this but if you are looking for a music game that is arcade like or a point grabber then go with GH or RB. Neither which makes you less of anything just different tastes.

Personally I like both and I can't wait to try out Wii Music.



without an M-Audio box that seems impossible.. but yea.. Fruity Loops, Reason or anything like that or very accessible and can be easily downloaded or bought (even with a similar pricetag to a rockband). The amount of VSTi's available (virtual instruments) is ridiculous and many good ones are even free...

And what about musical knowledge? Even if you learn to operate a DAW, what about the act of creating music? What scales are there? How do chords work? What's a perfect fifth? What's a cadence? All of these things are needed in order to produce a song. No, you don't have to know the theory behind them, or even their names, but you need to know how to apply them in your music. That's a limiting factor for a lot of people, and one that Wii Music does away with.

Yes, Wii Music does not let you create music, but it lets you perform songs. People need to stop looking at this game soley from their own perspective and consider the way the public thinks about music. The imediate accesibility for anyone to make music is where the (intended) apeal of this game lies.



famousringo said:
theprof00 said:
so the difficulty lies in layering multiple instruments on top of each other?
I don't see what makes that so hard as opposed to unnecessarily intricate.
People do this stuff for a living btw.

 

I'm not sure what I can say that would make you see the connection between intricacy and challenge. I mean, I would think that would be kinda self-evident that a complex creation is harder to make than a simple one. An open question is harder to answer than a yes or no question, isn't it?

As for that last sentence, thanks captain obvious. I'm not sure what your point is. As I just posted, people also get paid for doing surgery. Some even make a living out of martial arts, shooting guns, and flying aircraft. Do you suppose any other in-game activities might be rooted in the real world?

Edit @ Goddog

I actually agree. The easily accessible parts of Wii Music are only a tiny slice of the content, and if that slice doesn't engage you, you aren't going to enjoy the really rewarding part of the game. Rock Band is far more accessible than Wii Music is (other than the price and space considerations of those peripherals), and that's going to hold Wii Music back.

You don't actually have to be musically inclined to enjoy the game, but you have to be open to learning more about music. Most people aren't going to enjoy a game which is half music lesson.

 

glad we agree, its a shame the game is under the wii monicker and not an edu one which from what ive read N is interested in getting into. the could do a whole brand of it. where as the wii monicker is more easy in play enjoy and easy out, that may be some of the disconnect too. 

i understand why its under the wii moniker, it will sell better with the wii title. 



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You missed the review on FFG.  They gave it a 94.

http://www.familyfriendlygaming.com/Reviews/2008/Wii%20Music.html

They seem to dig it.