| theprof00 said: my point is, what is the reward ringo? WHY would someone do that, when they could do it in real life with their OWN songs? Making a song is just so accessible. I'm sorry ringo but those examples are not good at all, martial arts shooting guns aircraft flying...... these all require more energy than people want to put into it. If i wanna do surgery i can just buy a game, i don't have to invest all that time and effort. - surgery requires some 8 years of schooling martial arts for actual fighting requires almost a lifetime Martial Arts instructors are everywhere. shooting? really? people make money by shooting people? I'd like to see that. Shooting anything really for money....i'd like to see that. There are about 100,000 Americans getting paid to shoot people in Iraq. Flying aircraft? Do they also shoot other aircraft, or do barrel rolls? No. If you do you, then you are in the air force and you are of the top 1% of pilots and the requirements to be a pilot are insane. Less than even .1% of the population could even be qualified to do what they do. One union alone represents 53,000 pilots in North America. Now, making a song with pro-tools.... i could download it and make a remix to gremlins right now if I wanted to. |
Pro-tools? You have a funny notion of what constitutes being accessible. Right in this very thread we have an experienced musician who asserts that it takes about 2000 hours of work before you can master high-powered music programs. It might be easier than going to med school, but that doesn't mean it's easy.
Powerful music programs like Logic and Pro-Tools aren't very accessible at all. There are streamlined programs like Garageband which are more accessible while remaining powerful enough that they can be used by songwriters, but it still takes a lot of background knowledge to really make something out of it.
Wii Music streamlines everything and makes it more accessible by removing music creation and focusing on music performance. Take away the complexity of tone and leave in complexity of rhythm, speed and other variables. The result is still quite complex. It requires far more tutorial than any other music game I've seen. Yet those tutorials are far easier to follow than
I remember at one performance of the local symphony, they played a piece by Tchaikovsky. It was a sequence of the same ten notes looped over and over again, but every time it was a little different. Faster or slower, louder or quieter, emphasis on strings or brass. The point was to show how much complexity and interpretation could go into the same ten notes.
The reward is performing music. Finding a way to express yourself within the parameters of somebody else's song. Similar to the reward the musicians in that symphony got, or any high school band, or cover band. They didn't need to write music in order to enjoy performing it. If you really need a program to judge your performance in order to validate your play, then no, Wii Music is not for you. How could a program possibly know what consititutes a good musical performance?

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