ameratsu said:
Sky Render said: I suggest that you actually look at what you criticize before you criticize it. It's a dangerous game, going into a pro- or anti- mindset without really knowing what you're for or against.
http://www.vgchartz.com/forum/thread.php?id=46816&start=0
Take a gander, unless you wish to continue what amounts to hearsay.
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I played it and didn't like it. I expected a game that I could pick up and have fun with for 15 or 20 minutes, something like WiiSports, Mario Kart or Boom Blox. A game you can pick up and have fun with without extensive tutorials, where the controls just make sense and don't require explanation. From the time I spent with it, it didn't feel intuitive or immediately fun. A couple of my friends who don't play video games beyond Wii Sports or Cooking Mama games didn't like it either. They were confused about what they were supposed to do, if anything, to win. This game wasn't what I thought it would be, but in this case that's not a good thing.
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That's the irony of this game. Everybody expected an easy pick-up-and-play game for all ages, due to the Wii brand and Nintendo's recent attempts at making games more accessinle, but the reality is that this game is incredibly deep. It requires massive tutorials because it is much closer to actual music than most rhythm games. The conventional "hit the buttons on the beat" gameplay is relegated to a mere minigame on the side in Wii Music, while the actual game is arranging near infinite combinations of instruments with shifting emphasis and improvisation.
The rewarding gameplay in Wii Music is too deep to be accessible to everyone, and in this sense it fails to live up to the Wii brand. However, it does succeed in exploring new gameplay ideas. It's not for everybody, that's for sure.
Edit: And I might add that I played it tonight with four other musically inclined people and we had a blast. At the end, I was getting the sense that we might have starting coming close to tapping what it had to offer those who weren't fully initiated in the game. That might have just been because we hadn't done much to unlock new music, though.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.