The most competitive automotive racing is typically done without a foot operated clutch and stick shifter. F1 style paddle shifters provide the fastest shifting when matched with the proper transmission.
"Automatic" transmissions like the one found in the Porsche 997 Turbo, are actually faster than their manual counterparts, regardless of which driver is operating. The same would be the case with the Nissan R35 GT-R if a traditional foot op clutch/stick were available.
But the whole manual vs. automatic transmission thing has absolutely nothing to do with keyboard vs. analog stick for movement. Nothing.
Having to devote three fingers for movement on a keyboard is my biggest gripe. A one thumb connected d-pad is a much better solution without even adding an analog stick.
Using the pinky to use shift and control is awkward. Using the thumb to press alt isn't much better.
Clearly, gaming was not in mind when the QWERTY keyboard was originally designed.
A gaming keyboard is a much better solution in terms of layout, but still doesn't address the whole "three fingers to move" issue, which frankly, all PC gamers have accepted anyway, despite its shortcomings.
But as it's been said already, all PC gamers effectively "steer" with the mouse anyway. W is simply the forward button, while A and D are the lateral/strafe left and right buttons.
(FragFX was an interesting idea, but the execution was less than ideal. Cheaply made for one. No games on consoles being originally designed for use with it is another hit.)











