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Forums - Nintendo - Wii Sensor Bar Issues

Hopefully you're not using it on a large TV that forces you to sit farther away from it. That's the problem we have with my friend's Wii when he brings it over and we play it the HDTV at home. Sitting farther back from the TV at a comfortable distance is about the borderline of the Wii-mote limit and the on-screen pointers that come up are twitchy as heck. What makes it worse is that when we wanted to try out that Dragon Ball Z game, it forced us to stand directly in front of the TV and sensor bar by not letting the game work until it detected the Wii-mote was close enough.

ugh. . . I can only imagine how Resident Evil 4 would be.



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albhum said:
Sorry to say this, but IMO the pointing capability of the Wiimote is toy quality, nowhere near proper videogame controller grade. I don't enjoy saying it and I am happy Nintendo is doing well, but as a long, long time videogamer that is my final veredict on it. I will not sell my Wii because I'm convinced Nintendo will manage to make great games despite that serious flaw, but to me this is not a real revolution.

It feels a bit like when after having learnt to play at the arcades, quickshot made popular the airplane styled joystick, which simply couldn't properly make diagonals, both for the disaligment and the poor build quality. A piece of crap, but a succesful one indeed. Everybody bought them and other manufacturers copied them because people found it cooler... During years it was almost impossible to buy a decent joystick for the 8bit and 16bit computer. The "great" NES pad, wasn't great if compared to a real arcade quality joystick, but at least it allowed for decent game control.

Your my new hero. To have the balls to say that, on a Wii thread... Wow. I'd probibally get banned for something like that. You my friend are my new hero.

 

Ok, make sure you have no light sources near your TV. If you have a window behind your TV. I reccomend to move your TV. If you have a room with alot of windows, and it cant go in another room. I recomend getting a basement, ASAP. As that is the best way to play the Wii. In the basement with no lights. I plan on doing that, but not for my Wii, but it will help it. But that's a few years out.

Seriously tho. If you have a big TV, *AND* a window behind it. Your F*ed. Becuase you cant move a big TV around very well. That's why the Wii isnt hooked up to my bigscreen.

Did you adjust the 'brightness' settings for the Wii in the menu? If you didnt do it, it might help. Also, if you have a glossy TV, or a TV with glossy borders. Turn off any lights in the room that could reflect off it. If you have a window that can cause a glare on the gloss, your F*ed agian. Move the TV somewhere else, or play at night.

That, and I agree with albhum in terms of it's pointer. But I like the pointer MUCH better than the accelerometer. But that's not what this is about.

EDIT: and in responce to your actual question. No. You can not use the Wiimote as a 'true' pointer. Only relative. 



PSN ID: Kwaad


I fly this flag in victory!

Hurray! He said something anti-Wii! He's Kwaad's new hero! Seriously...it's fine if someone thinks the Wiimote's crappy...I admit it has its flaws...but I don't care cause it's fun.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

Kwaad said:
albhum said:
Sorry to say this, but IMO the pointing capability of the Wiimote is toy quality, nowhere near proper videogame controller grade. I don't enjoy saying it and I am happy Nintendo is doing well, but as a long, long time videogamer that is my final veredict on it. I will not sell my Wii because I'm convinced Nintendo will manage to make great games despite that serious flaw, but to me this is not a real revolution.
It feels a bit like when after having learnt to play at the arcades, quickshot made popular the airplane styled joystick, which simply couldn't properly make diagonals, both for the disaligment and the poor build quality. A piece of crap, but a succesful one indeed. Everybody bought them and other manufacturers copied them because people found it cooler... During years it was almost impossible to buy a decent joystick for the 8bit and 16bit computer. The "great" NES pad, wasn't great if compared to a real arcade quality joystick, but at least it allowed for decent game control.

 Your my new hero. To have the balls to say that, on a Wii thread... Wow. I'd probibally get banned for something like that. You my friend are my new hero.

 

Ok, make sure you have no light sources near your TV. If you have a window behind your TV. I reccomend to move your TV. If you have a room with alot of windows, and it cant go in another room. I recomend getting a basement, ASAP. As that is the best way to play the Wii. In the basement with no lights. I plan on doing that, but not for my Wii, but it will help it. But that's a few years out.

Seriously tho. If you have a big TV, *AND* a window behind it. Your F*ed. Becuase you cant move a big TV around very well. That's why the Wii isnt hooked up to my bigscreen.

Did you adjust the 'brightness' settings for the Wii in the menu? If you didnt do it, it might help. Also, if you have a glossy TV, or a TV with glossy borders. Turn off any lights in the room that could reflect off it. If you have a window that can cause a glare on the gloss, your F*ed agian. Move the TV somewhere else, or play at night.

That, and I agree with albhum in terms of it's pointer. But I like the pointer MUCH better than the accelerometer. But that's not what this is about.


I would have agreed with you as there was a while when I found it so difficult to play using the Wii remote I was convinced it was terrible and everyone that was saying it was great were just Nintendo fans....

 BUT

....I learnt you do have to find the correct position for the sensor bar and the distance you stand depends on your TV and now I can honestly say it is very accurate and I have no problems at all.

If you are having problems it's not the Wii remote or sensor bar it's probably your positioning of both.



Ok....you guys are amazing. This is not an issue with the senosr bar, the wii, nor the wiimote. It has to do with trigonometry. The sensor bar has two lights in it that the infrared receiver in the wii mote must read. If the two lights are not positioned properly it will misread the location of the wiimote. In my opinion this is a good thing. It shows that the wimote is accurate enough to be picture perfect but, as with an tool, it requires some calibration. I honestly have no problems with my wiimote unless I'm out of its sweet spot. This area is a 10 foot diameter circle in front of my TV. That's plenty enough room to make an ass of yourselves while bowling, killing zombies in RE 4, or surfing for hilarious you tube videos for the whole family.

Why must this turn into a discussion about the supposed inadeqacies of Nintendo's dark horse? If this site is Wii heavy, it has more than its share of detractors to help balance out the equation.



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for those who actually want to know how it works, just do a search on wikipedia for how the wiimote figures out what you're pointing.

for projectors, i've read that people rig the setup using 2 sensor bars and block out the LEDs in the center of the 2. this increase the angle and thus changes the sensitivity. and since it's really just detecting infrared, candles work too. i have never tried this myself, however.

all that is just for horizontal movements, however. for vertical movements, i believe it really is just a guess that i suppose comes from knowing 1) 4:3 or 16:9 2) middle of the sensor bar (or midpoint of 2 candles) and assuming 3) the sensor bar is only inches above or below the screen (above or below is a setting in the Wii which you can modify of course). the resulting guess as you can imagine, is excellent.

look, don't bash the wiimote--it's great engineering, period. also, i imagine it would be easy to have SPOT-ON precision--you just need to provide 1) exactly how many inches the sensor bar is above or below the screen and 2) the size of your display. these are not something you can set in the Wii--for whatever reason, and i can think of many off the top of my head and i'm sure you can too.

it also means that if the developer of a FPS decides that SPOT-ON precision is ESSENTIAL to a game, a proper calibration would be able to solve the problem anyway.

if there are errors in my logic, please point them out and i'll correct them.



the Wii is an epidemic.

Yeah Kwaad went over a very good problem. If you do have a big TV and a window behind it, you could try and cover it up with some dark curtains over it. Besides that you have totry and collaborate it properly andstand at theright place. It's not like the Wii can only let you stand in one point, but you might have another type of "sensor" somewhere near your tv that messes with it, like the window and the sunlight. Maybe that's your problem.



Wii Friend Code: 7356 3455 0732 3498 PM me if you add me

Just treat it like a mouse instead of a pointer and it works fine.



DKII said:
Just treat it like a mouse instead of a pointer and it works fine.

I totally understand the idea of treating the Wiimote like a mouse instead of a pointer which is fine. I wouldn't say that 2 analogue sticks provide better accuracy. We are just more accustomed to it I think. However the sensor bar can provide a center point and Benkenobi mentioned that some games do use calibration. I would like to know what games he is talking about. That would provide hope that pinpoint accuracy is possible in the future. I don't see why some type of calibration program can't fix this issue. Nintendo could easily write a calibration program and share it with its developers.



 

 

Finally, some objective confirmation of what I've heard from some other sources.  I've been saying for months after talking to a friend that has a Wii that it needs calibration to work correctly.  It has the potential to be far better than at least dual-analog controls.  It seems to me that all you'd need to do is be able to enter in your TV size and shape (16:9 or standard) and place your sensor bar directly in the middle of the TV.

I think the new Guncon 3 that will ship with Time Crisis 4 will be a lot better since it has 2 sensor bars. 

I'd like something to become better than at least a mouse for FPS (hard to beat keyboard with all those keys...)