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Forums - Gaming Discussion - AMAZING new LAIR sreeens !!!!! OMFG

fooflexible said: If I just had a penny for every polygon in Lair, I'd actually give a crap. Seriously washimul, once were looking at pictures of the game no one cares how many polygons were used to make the water. Gears Of War looks amazing, so does Lair, beyond that no one really cares about polygon counts. They actually talk about gameplay, try that some time, I have yet to hear you mention gameplay on any game for that matter. At this rate you might as well stare at real life objects they have even more polygons!
IGN: Quick Fanboy wars question -- Could Lair be done under its current spec on the Xbox 360? If so, why go with the PlayStation 3 "only" instead of going cross-platform? Eggebrecht: Lair in its current form couldn't be done on 360. We are using large amounts of Cell's SPUs for all of our geometry, landscape, simulations, animations, even troop AI. When we create a game, we absolutely focus on the platform it is designed around. Would we do one for 360, it would be a different game and a different engine -- most crucially perhaps though: Lair is an entirely different game without the motion control and gesture recognition since it was designed around it. http://ps3.ign.com/articles/733/733921p5.html NOTE:- LAIR cannot be produced for inferior x360.



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vanguardian1 said: Polygon wise it is impressive, but texture wise.... well, let's just say MS made a damn wise choice by putting in extra RAM into the 360
also dont forget LAIR uses full 50gb space. go back to school..........cause it is that extra space of BLUE_RAY which allows devs to store COMPLEX AND LARGE TEXTURES...........u wd need 10 dvds if you are not considering BD. lol.....people compare 256mb GDDR3 + 256 mb XDR with trash 512mb GDDR3.



washimul, i was reading your comments for a long time, but i cant stand anymore. there is a chance you are paid by sony for this BS you throw around, or you simply dont have a clue. that water for example, that you say is more poly and texture than the whoole gears, is made of a view hundred polygons. all the textures are crap in this game, the lighting is also crap, and the game renders is 960 x 1080 instead of 1920 x 1080. i understand that you LOVE the PS3, but please dont talk about stuff youdonnt know.



realy nice wowawiwa Nice game its going too kick ars and is one of the first games that use the ps3. factor 5 did same realy nice work on the cube 2001 now thay r back to do the same on the ps3. washimul chill out take it easy and relax . And do renember no matther how good looking a ps3 game gets even if a game turns out too look better then the Kill zone target render xboxts will say it looks crap no mather how it looks like. You cant turn Usama binladin kristian even if Jesus him shelf apers infront of usama and also to do a fast reply to one of the posters here acroding to factor5 it renders 1920x1080p /60



Factor 5 is a pretty good developer, but I don't see any reason you could not make a very similar looking game on the XBox 360 ... I suspect that Lair looks so good for the same reason that people said the Rogue Squadren games looked like the movies; Factor 5 uses a lot of tricks, and makes game-play limiting assumptions. The fact is that you can cut the number of polygons in a game by half, reduce the texture size in half, and cut the complexity of shaders by half and a game will (pretty much) look the same now a days. We're no longer dealing with the N64/Playstation days, comments like "this is only possible on the PS3" are a sales gimick to get fanboys to buy their game regardless of quality.



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Yeah, Blue-ray allows extra space for textures, if you install them to the hard drive, since the blue-ray is much slower than a typical dvd-rom. The PS3 IS a powerful machine, I don't question that, but it has it's flaws as well, don't kid yourself. When I was referring to the memory and textures, what good does having higher quality textures do when the system doesn't have enough memory to store it? If you recall the articles, MS almost went with 256mb of RAM in the 360, and they surveyed the developers to see what they wanted most, and you know what the answer was? More RAM. It cost MS a lot of money, but in the end it made the overall difference between the 360 and PS3 that much smaller. My point is that you can add more effects all you want, but the similar amounts of RAM are going to keep the textures quality itself from looking significantly different between the two consoles. I've worked on computers long enough to know a fair share about video technology (before 3dfx even), and let me tell you that the extra ram speed helps *moderately* at best, but alone it's not going to cause a "night and day" difference in between the systems as other aspects can. Btw, I don't even really care about the 360 or PS3, but if you're going to start stating opinions and incomplete knowledge as facts, I'm gonna have to have a word with you. ;) I'll get a PS3 eventually when it becomes affordable, like $200 or so.



Nobody is crazy enough to accuse me of being sane.

mitran: yeah i know what they are saying, the problem is its not true. the final image is 1920 x 1080, but internally they render below that to save some pixel shader power. this method is very clever, but it produces an inferior image, the artifacts of this can be seen on every screenshot. there is a pretty good explanation on the B3D forums, if you are interested.



well want too add some nice Godfather shots for ps3 http://games.fok.nl/news.php?newsid=16426 i think they are wii-lvl.



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kirby007 said: well want too add some nice Godfather shots for ps3 http://games.fok.nl/news.php?newsid=16426 i think they are wii-lvl.
Absolutely. PS3 sucks ! ! ! Only Wii ! Lair sucks because Godfather sucks and Daikatana also sucks! ! Don't underestimate the POWER of WII ! !. Lighting is crap, textures are cheap ! Sony is Crap because it is so damn overpriced ! ! They want you to buy a walkman and Sony Ericsson mobile too !! WII ! Hmm, I think this is the main reason this awesome site has hundreds of viewers and only few posters



Don't praise polygon count, praise art direction. From what I understand, those are not in-game graphics. If they are, then they've spent a lot money on the art design alone. Great graphics add a lot to the atmosphere, but it's not about the polygon count, it's about great design. I wonder if there's still dumbasses 20 years from now, who brag with having a kazillion number of polygons on a single sweat drop, like that would make it a better game compared to a sweat drop of billion polygons. Someone already turned this into console war, which seems to happen with every topic. Wii doesn't compete in graphical part with PS3. 360 does. Wii games are best when they are built around personal actions like swinging a sword and I don't think the wiimote would enhance experiences with massive games like Lair, even if it had enough power. However, some types of point and click games would propably work with Wii.