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Yeah, Blue-ray allows extra space for textures, if you install them to the hard drive, since the blue-ray is much slower than a typical dvd-rom. The PS3 IS a powerful machine, I don't question that, but it has it's flaws as well, don't kid yourself. When I was referring to the memory and textures, what good does having higher quality textures do when the system doesn't have enough memory to store it? If you recall the articles, MS almost went with 256mb of RAM in the 360, and they surveyed the developers to see what they wanted most, and you know what the answer was? More RAM. It cost MS a lot of money, but in the end it made the overall difference between the 360 and PS3 that much smaller. My point is that you can add more effects all you want, but the similar amounts of RAM are going to keep the textures quality itself from looking significantly different between the two consoles. I've worked on computers long enough to know a fair share about video technology (before 3dfx even), and let me tell you that the extra ram speed helps *moderately* at best, but alone it's not going to cause a "night and day" difference in between the systems as other aspects can. Btw, I don't even really care about the 360 or PS3, but if you're going to start stating opinions and incomplete knowledge as facts, I'm gonna have to have a word with you. ;) I'll get a PS3 eventually when it becomes affordable, like $200 or so.



Nobody is crazy enough to accuse me of being sane.