Don't praise polygon count, praise art direction. From what I understand, those are not in-game graphics. If they are, then they've spent a lot money on the art design alone. Great graphics add a lot to the atmosphere, but it's not about the polygon count, it's about great design. I wonder if there's still dumbasses 20 years from now, who brag with having a kazillion number of polygons on a single sweat drop, like that would make it a better game compared to a sweat drop of billion polygons. Someone already turned this into console war, which seems to happen with every topic. Wii doesn't compete in graphical part with PS3. 360 does. Wii games are best when they are built around personal actions like swinging a sword and I don't think the wiimote would enhance experiences with massive games like Lair, even if it had enough power. However, some types of point and click games would propably work with Wii.