washimul on 25 February 2007
fooflexible said:
If I just had a penny for every polygon in Lair, I'd actually give a crap. Seriously washimul, once were looking at pictures of the game no one cares how many polygons were used to make the water. Gears Of War looks amazing, so does Lair, beyond that no one really cares about polygon counts. They actually talk about gameplay, try that some time, I have yet to hear you mention gameplay on any game for that matter. At this rate you might as well stare at real life objects they have even more polygons!
IGN: Quick Fanboy wars question -- Could Lair be done under its current spec on the Xbox 360? If so, why go with the PlayStation 3 "only" instead of going cross-platform?
Eggebrecht: Lair in its current form couldn't be done on 360. We are using large amounts of Cell's SPUs for all of our geometry, landscape, simulations, animations, even troop AI. When we create a game, we absolutely focus on the platform it is designed around. Would we do one for 360, it would be a different game and a different engine -- most crucially perhaps though: Lair is an entirely different game without the motion control and gesture recognition
since it was designed around it.
http://ps3.ign.com/articles/733/733921p5.html
NOTE:- LAIR cannot be produced for inferior x360.







