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Forums - Nintendo Discussion - Dead Rising Wii is a terrible, terrible idea (Final Build)

patjuan32 said:
BenKenobi88 said:

And I'd argue I do.

I'm sure some graphical bells and whistles can be added on to a game 6 months before it comes out. Look at Left 4 Dead 6 months ago compared to today...there are MAJOR differences...it looks a lot better.

There's a difference between optimizing graphics and being able to add even a dozen more zombies though. This RE4 engine clearly isn't capable of holding a hundred zombies in one area, coupled with the Wii's weaker hardware, I just don't see this improving much. I'm not saying it's impossible...the Wii is capable with the right developers and the right tools...

I guess another bad sign is Capcom is not telling us it might improve...they're pretty much telling us this is it.

 

 

This game is not about the hardware of the Wii, as so many people want to believe. It is all about Capcom making a cash-in game will minimal effort and very little budget. It's sad to see a developer put so much effort in to a game like Monster Hunter 3 and very little effort in Dead Rising. It really does not seem like capcom cares much for the Dead Rising IP.

 

Ouestion. When fanboys see a terribly developed game for the Wii why do they always assume that it's because of the Hardware and not the fault of the developer? Look at the PS3 for example. Was it the limitations of the PS3 hardware that caused the Port of Lost Planet to suffer? Did the hardware limitations of the PS3 cause the port of the Orange Box to suffer? Or in both cases was it the developer's fault? Let's not always assume that a badly developed game reflects on the hardware inside the system. Most often it's the developers lack of knowledge, lack of funding, laziness, or the game could simply be a cash-in.

Did you miss the part where I said "I'm not saying it's impossible...the Wii is capable with the right developers and the right tools..."?

This is part Capcom's fault I'm sure. But the problem does start with porting down to a weaker console, there are limitations and you have to expect the usual: more jaggies, less impressive AI, fewer enemies. I just did not expect a downgrade like this.

Dead Rising was an earlier 360 game...it doesn't have AMAZING graphics, it does have a lot of zombies though. I knew there'd be a lot of sacrifice for graphics and zombie numbers, it just seems like too much though.



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I had high hopes for this game,lately they've been crashing down.



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twestern claimed I wasn't caring about his arguments, but he wasn't paying attention to mine.

I can tell because I explicitly stated if the TGS build showed no improvement, I would not be happy. I made that clear about three to four times already.

But twestern was thinking in false dichotomies. Either I agree with him, or I'm making excuses.

Asking to wait and see for the next part is not making excuses. People who are impatient to pass judgement are excusing their irrationality.

This means I'm not going to make excuses for this, because I waited and saw for this, as I wrote I would. I's still like to see what the final version is like, but I'm still not happy with what they are showing.

Even if there is some improvement behind the scenes (this is still a demo, even if a mediocre one), they didn't at least try to show it here. If nothing else, that's crappy publicity.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

BTW, if the final product is as weak as kotaku describes the demo, that will be mediocre, not crap.

And if you think that is an upgrade (as in excusing the game), you should look in the dictionary.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

yushire said:
BMaker11 said:
Nobody ever say something again about porting HD games down to the Wii.

I've always seen "Sure the graphics will be worse, but the gameplay will be the same or similar"

Nope.

 

 And who says the gameplay will be similar? Its a remake, not a port, big difference...

http://www.gamespot.com/wii/action/deadrising/news.html?sid=6198560&mode=gsreview

Look at the second sentence in the story. If it's such a big difference, I don't think they would make that kind of mistake

Secondly, even if it is a remake, it should still play the same. Almost every Street Fighter was remade on the PS2/Xbox, didn't play any different. The original Prince of Persia on XBL doesn't play any different, just has updated graphics. Hell, Bionic Command plays more or less the same as the original.

Dawn of Souls (remake of FFI and II) on the GBA had the same gameplay. What're you getting at?

Like I said, no one better ever again say something about the Wii getting ports from the HD consoles, and saying the gameplay will be the same.

 



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i dont care if this game is crap, i got my dead rising fix on my 360 :)



BMaker11 said:
yushire said:
BMaker11 said:
Nobody ever say something again about porting HD games down to the Wii.

I've always seen "Sure the graphics will be worse, but the gameplay will be the same or similar"

Nope.

 

 And who says the gameplay will be similar? Its a remake, not a port, big difference...

http://www.gamespot.com/wii/action/deadrising/news.html?sid=6198560&mode=gsreview

Look at the second sentence in the story. If it's such a big difference, I don't think they would make that kind of mistake

Secondly, even if it is a remake, it should still play the same. Almost every Street Fighter was remade on the PS2/Xbox, didn't play any different. The original Prince of Persia on XBL doesn't play any different, just has updated graphics. Hell, Bionic Command plays more or less the same as the original.

Dawn of Souls (remake of FFI and II) on the GBA had the same gameplay. What're you getting at?

Like I said, no one better ever again say something about the Wii getting ports from the HD consoles, and saying the gameplay will be the same.

 

 

You're new to Wii ports, aren't you?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I just dont care about this or Capcom anymore. All their Wii efforts have been crap or games I have already played.

This will bomb, the game is awful on every aspect. Sound, graphics, animations, gameplay, story, everything.
It looks like a good PSP game at best and, lol if they were gonna sacrifice graphics for a high amount of zombies, then they got it all wrong.

Six zombies with PSP graphics = total failure.

Gimped gameplay with reduced movements and options + being watered down to cater to the 5 year olds = massive failure.

Round shadows + characters that float (they dont walk) + very poor collision detection + turdy AI + reused cutscenes + less than half the original amount of items + no textures + boring gameplay = epic failure.



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BMaker11 said:
yushire said:
BMaker11 said:
Nobody ever say something again about porting HD games down to the Wii.

I've always seen "Sure the graphics will be worse, but the gameplay will be the same or similar"

Nope.

 

 And who says the gameplay will be similar? Its a remake, not a port, big difference...

http://www.gamespot.com/wii/action/deadrising/news.html?sid=6198560&mode=gsreview

Look at the second sentence in the story. If it's such a big difference, I don't think they would make that kind of mistake

Secondly, even if it is a remake, it should still play the same. Almost every Street Fighter was remade on the PS2/Xbox, didn't play any different. The original Prince of Persia on XBL doesn't play any different, just has updated graphics. Hell, Bionic Command plays more or less the same as the original.

Dawn of Souls (remake of FFI and II) on the GBA had the same gameplay. What're you getting at?

Like I said, no one better ever again say something about the Wii getting ports from the HD consoles, and saying the gameplay will be the same.

 

so wii owners should not ask for HD game port/remake because this game sucks? thats like saying PS3 owners should not ask for xbox ports because orange box and lost planet sucked on it, one badly made game with small budget is not good indication of that.

 



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trestres said:
I just dont care about this or Capcom anymore. All their Wii efforts have been crap or games I have already played.

This will bomb, the game is awful on every aspect. Sound, graphics, animations, gameplay, story, everything.
It looks like a good PSP game at best and, lol if they were gonna sacrifice graphics for a high amount of zombies, then they got it all wrong.

Six zombies with PSP graphics = total failure.

Gimped gameplay with reduced movements and options + being watered down to cater to the 5 year olds = massive failure.

Round shadows + characters that float (they dont walk) + very poor collision detection + turdy AI + reused cutscenes + less than half the original amount of items + no textures + boring gameplay = epic failure.

 

Most I can agree with, but three.

1. The game is based on the RE4 engine. Did you know that game had round shadows? It's a superficial point. There are a lot better points to call this on.

2. What do you mean floating? I haven't seen any mention of that, and the gaming blogs would not have let something like that slip?

3. The AI will not be "turdy". The zombies still move in the same way they do in the game. There won't be as many, but that's reduced AI.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs