| bdbdbd said: @dharh: No they aren't. The audience who plays games in non-competetive sense (for fun) are really in the core of the target group. The reason why the group gets so much ignored, is because the games that include non-competetive values usually includes competetive values too and therefore get lost within rest of the audience. Think how much Nintendogs have sold and the fun in Nintendogs isn't achieving or competing. How many people play Singstar just to get to sing karaoke. Or GTA games, how much have they sold and how many people have told they play them to get to listen to radio, looking the scenery or just to do something stupid, without a purpose to achieve something. Or maybe a better question would be how many people play GTA because of its seemingly freedom. When you look at it from the values standpoint, you'll notice that a big chunck of the current audience already plays games based on values Wii Music is based on. |
Or taken the other way. I am in a segment of gaming all my own? I do not play games for the reason you describe. To listen to music or mess around or look at scenery. I have played collection games but I am also a collection whore in the real world too.
So yeah obviously I just don't like the values of gameplay your talking about (in the sense that it would not be fun for me, its not evil or anything).
It still seems to me that this style of gaming is relatively new, within the last 5 years maybe, or a very small segement of gaming population until now. The Wii expanded the gaming market by millions. Brand new people playing types of games before relegated to a small niche.
Also you keep bringing up GTA, but I don't agree with your comparison of GTA and Wii Music. GTA may be a sandbox style game, but like oblivion has a story and the sandbox aspect really is just exploration and destructable/malliable environment. It seems like freedom, but really is just open ended to where progression in the game is open rather than linear or forced.











