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@dharh: Not only. What the fooling around does in GTA for everyone, is it adds fun. The "freedom" in the game is its main selling point. You explore the game and find all the kinds of fun stuff/details and you're not limited just into completing the game. Practically everyone kills a random cop or a random bypasser just because you could do that. GTA lets the player to create his own goals.
Think about the games name, where did it come from? From the idea that you would fool around stealing cars and the story mode was added if you wanted to clear objectives while fooling around.

Well the challenge is to make the song sound like something you may have vision about and you propably create one while playing (the multiplayer may change the challenge part of it). But i do agree, that most people will play it just to fool around, although, the number of tracks and instruments makes sure you have lots of fooling around.

You mentioned the exploration yourself, which essentially is "fooling around". You went behind that tree just to see what happens, maybe it was a top item or maybe it was just "20 rupees" or maybe nothing. Or the text based RPG:s, you do know what happens when you type "Go to the east" instead of "Go to the north".
In Wii Music, you change the band setup and the song sounds completely different. Play it faster and then again you have a new "sound" in the song etc. It's exploring in similar fashion.

In the end, you can't fail in Wii Music, because it doesn't give you a score and there's nothing that measures will you "qualify" or not. In other ways, it looks like you can fail in similar fashion that you do in other games too.



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