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Forums - Nintendo Discussion - Malstrom: Why Wii Music is Genius

Can't wait to see the youtube videos of attractive women playing the flute on their Wiimotes, then Wii Music will be genius.

 

Ps.  In retrospect it probably wasn't Wii Music that got to me so much at the E3 Conference but the cheesy opening video about smiles followed by that woman that was on stage for about an hour.



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

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Smashchu2 said:
yushire said:
I've read all the posts here and the problem with the industry wasnt Ninty themselves, believe it or not even without the Wii the core gamers and our generation will die anyway. Our generation grew up playing with consoles, like the NES, SEGA Genesis and Playstations. The real change came around when Koreans came into gaming business and develop games accesible to common people A.K.A. "online games" and simply because theyre online games doesnt mean theyre just MMORPG either. There are many genres with online games such as FPS and rhythm games like O2 Jam and Combat Arms and Warrock. And its free to play, so what you really need was a PC with broadband online connection and you're all set. And the development cost of these games arent really expensive so theyre profiting from this...


SONY and MS wants to addressed this issue OR ELSE we will be on second video game crash but this time, a console video game market crash thats why they make their consoles same as the PCs. The problem was WHY? Why even need it? Why would you want a console that also play games the same as in PC if what you really need was just a PC? Anyway, you dont even need to play Crysis just to play most of the games on the PC so no need for expensive hardware upgrades, what you really need was a decent PC and a good online connection and you can play most of the PC games online or offline.


Then came the Wii, where you can play differently unlike in other consoles YEAH, its a gimmick even 3rd parties notices it but it sells anyway. And it still continues to sell but why most of Ninty is catering to are the casuals? Because in reality, they want the consoles to be like a Karaoke, TV, radio or any household products and appliances than anything else. Or even Ipod for that matter, Ninty knew they cant compete with PCs in their own game so Ninty do the different approach. Its all for now since the posts are too long if I continue

Umm, not sio much.

The problem with the industry wasn't Sony and Microsoft trying to compete with online games. Those were around in 2003 and are around now. They are never a cause of the current status.

What Nintendo saw was something going back to the gamecube. It because that gaming was too polirized. You either played them you you didn't, and games became so complex that only "gamers" could play them. The 360 and PS3 simply proved Nintendo was right. The industries idea was the bigger the game, the more money it would make. So the concept was of making big budget titles. Truth is that was never the case. Guitar Hero is a great example. It was a title that came out of the blue and it didn't have an amazing budget and deep story. It was a simple music game. But it beat out many of these big budget games. Yet the industry still moved in that dirrection.

Becuase of the stuborness of these companies, the industry might have colapsed with people still scratching their heads. Nintendo knew that in order to keep the market going, they had to make new players "gamers". This is Nintendo's stratigy, and it's working.

 

 

Good point, BUT... we're discussing Malstrom here and in my interpretation Malstrom articles was more serious than games on HD consoles have high budgets and Ninty must fixed it. The gaming as we know it is changing  wether the Wii is introduced or not. According to Malstrom this is the end of core gaming as we know it. For disruption to work you must change the value of the current product that is on the market. Why are MP3s becoming more popular even music companies sue Napster and hold its business? Why there are more MP3 sites that download songs for free? And why apple take advantage of it by inventing Ipod? In reality, nothing the music companies to stop mp3s from downloading. What music companies can do in the future was just download their songs for free on the internet but in expense of having advertisements and commercials on their site and not supress the websites from acquiring songs and upload it on the net. Though theres Itunes shop but...

Now onto topic, for disruption to work you must change the value of the product, how will you change the value of a product lets say a video game just by changing its how you control the game. Thats not how disruption work, how will you change a game if its just the same platformer, FPS, action adventure, RPG, adventure RPG, etc...? Now to music industry again, the music industry change so much that CDs are almost obsolete and you hardly listen to radio anymore unless if you're on a trip driving. Most of the time you just download your favorite songs on then net, put it on your favorite mp3 player and listen to it OR just visit imeem and listen to it directly on your PC. 

And in gaming industry, before the video game crash and before NES came, the gaming industry was different, most gamers dont just sit on their TV and play video games on their console for hours everyday, they go to the arcades go outside and play their favorite videogame for atleast 20 minutes and spent all their quarters just to beat the highest score. Thats what videogaming before, just look at how much it change now. Now comparing the current videogame till the Wii introduced, now its not a kid or a teen just sat on TVs for hours everyday just to finish one game. Its now a social gathering of family and friends playing atleast playing once a week or a month, (Ninty never care they have money) playing the same game over and over again like Wii Sports and Wii Fit. Thats what videogaming has become. And dont tell me that somehow Ninty will change their business strategy soon and suddenly their games cater more to core audiences and abandon their party games. Ninty will make casual social games from years to come thats how it will ever be. 

Thats why they didnt do the PC gaming approach, where a gamer plays hours on PC online or on LAN just to compete and be the best. Thats not what Ninty is intended, thats what SONY and MS wants to intented. But fails, because PC was still superior than consoles even PCs are still functional as a videogame hardware even its a few years old while consoles are replaced for atleast 4-5 years.

P.S. Doesnt mean that traditional games will not be lost or die, its just that its not the main focus anymore. Core games as we know it will become niche in months or years to come...



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

@Paul Warren: Nintendo never said they couldn't afford a console like PS3 or 360. Nintendo could have afforded a failure like Xbox.
What Nintendo have said is, that they could have done a console like PS360, but they didn't see it profitable and Nintendos PR have been talking about disruption for years now, so if you knew disruption, you knew what was coming. Nintendo is continuing with its disruptive strategy.
Nintendos level of dominance isn't because of Nintendos disruptive strategy, but because of the competition fucking their own things up. Well, that's how Sega and Nintendo helped Sony into console market a decade ago.

Now that you were talking about experience, then you should know why Wii is selling. It offers completely new experience, while PS360 offers the same shit in prettier wraps. And yes, Wii offers also the same as before in prettier wraps, just not as flashy as flashy as the HD consoles.
Wii takes the experience in a whole new level, while M$ offers you achievements in Live, Nintendo offers you achievements in life. Losing five kilos with Wii Fit, is always superior to gaining 500 points to your gamerscore in Halo.
Looking at the games that you constantly see on top-sellers lists, Wii Sports, Wii Play and Wii Fit, they all are about a new experience, which isn't possible on the HD consoles, and even less, when the competition strategy is only to follow, instead of innovate. The biggest strength of Wii is, that its hardware is designed from the ground-up for the software, while the competing consoles are designed for the hardware.

As for the review scores, since the score and sales don't meet, it just proves that reviewers doesn't resemble the public, so the review scores can't be taken as an indicator of the games perceived quality. No matter how you try to prove something that doesn't exist with the score.

@Yushire: The end of gaming as we know it, happened with NES, it also happened when the games went to 3D and it's happening now too. With the difference, that the instance that's driving the change, has no motivation to give up with the old audience. I've explained this to you a few times already, but you still don't seem to understand.
Nintendo wants to upstream the new audience. When they do, the new audience buys X amount of the blue ocean/disruptive games, when they move up in tiers, they buy bridged games and when they keep moving up, they end up buying core games.
If we assume that the blue ocean audience would be a million in size and everyone would upstream and the core audience would be the same size, but they would go to lower tiers only up to bridged games:
You would sell million copies of blue ocean games.
You would sell two million copies of bridged games.
You would sell two million copies of core games.

So, what it would mean is, that the core audience games would get even more profitable to publishers, making even bigger budgets possible, instead of abandoning the "hardcore", in the end Nintendo is saving the "hardcore".

So Nintendo isn't abandoning their business strategy, they just continue it. Look at the number of the party games/minigames Nintendo have published in a while. The latest is around 1,5 years old and there's not a new one in sight, outside Wii Sports Resort, which essentially is just a tech demo that you have something to play along Wii Motion Plus (and to boost its sales, of course).
We aren't seeing Wii Sports 2, Wii Fit 2 is a remote possibility, but what we will see, is a big number of bridged and core games.
The core games aren't going anywhere, the old audience, whose values are "more the same with flashier visuals" just will be the minority in the audience, whose values lie in innovation and gameplay - in the core of videogames.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

"Now onto topic, for disruption to work you must change the value of the product, how will you change the value of a product lets say a video game just by changing its how you control the game. Thats not how disruption work, how will you change a game if its just the same platformer, FPS, action adventure, RPG, adventure RPG, etc...? Now to music industry again, the music industry change so much that CDs are almost obsolete and you hardly listen to radio anymore unless if you're on a trip driving. Most of the time you just download your favorite songs on then net, put it on your favorite mp3 player and listen to it OR just visit imeem and listen to it directly on your PC. "

But music never seems to have been disrupted. Sure it comes in different formats much like the change from cd to dvd to blu-ray, but the core genres of music that people listen to never seem to change. Ie. the genres of country, rock 'n roll (including alternative, hard rock and metal), and motown (including jazz and hiphop) continue to be the most popular forms of music decade after decade and new genres that have tried to come along like disco in the seventies or techno in the nineties have never made large impacts on the culture at large and have only been popular for short periods of time. Eg. no techno music ever made the No. 1 spot on Billboard's music chart.



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

I have a feeling this thread will go on until Wii Music gets released but the thread doesn't even seem to be about Wii Music anymore.



Biggest Pikmin Fan on VGChartz I was chosen by default due to voting irregularities

Super Smash Brawl Code 1762-4158-5677 Send me a message if you want to receive a beat down

 

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@Paul Warren: You seem to be understanding disruption all wrong. Disruption isn't about becoming dominant, disruption is about gaining marketshare/entering the market. Of course, if the disruption really succeeds, we see ipod/Wii/DS kind of success, but that's what it is all about, we can have things like Blackberry as a disruptive products.

Rock&roll "disrupted" the music industry, disco "disrupted" the music industry. Things like heavy metal, techno, dance are only sustaining changes in the industry, whery you push "a little more" from the previous music.
When you look at the charts, you'll notice it's dominated by "rock&roll" and "disco", usually "disco" being at the top.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

I am a musician. That's why I'm looking forward to Wii Music.

I'm not nearly the most technically proficient but I understand the soul of playing music.

Malstrom is a daggone genius!

John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

""disco", usually "disco" being at the top."

disco has been dead since the seventies. Hip Hop is not disco.



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

"Another reason for hip hop's rise was the decline of disco, funk and rock in the mid- to late 70s. Disco arose among black and gay male clubs in America, and quickly spread to Europe, where it grew increasingly sunny, bright and poppy. Once disco broke into the mainstream in the United States, and was thus appropriated, its original fans and many other listeners rejected it as pre-packaged and soulless. While many remember the white teens shouting "disco sucks" at every available opportunity, often in racist and homophobic contexts, inner-city blacks were similarly rejecting disco and disco-fied rock, soul and funk (which was virtually everything on the radio at the time).

If disco had anything redeemable for urban audiences, however, it was the strong, eminently danceable beats, and hip hop rose to take advantage of the beats while providing a musical outlet for the masses that hated disco."


http://en.wikipedia.org/wiki/Hip_hop_music



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8

@Paul Warren: Hip hop isn't disco, but techno, dance (look, what's funny is, that there are two different genres inside one, techno being "hip hop" and dance being "disco". Both of them are often count as one, due to huge overlap between them) etc. is. Although, it only depends how do you look at it, since there's one major value that has sustained since rock&roll grew popular among the white population, which is it being rhytmic and being able to dance it, no similar "revolution" than rock&roll have been seen since.
Elvis was to rock&roll, what Abba was to disco. Today, Nightwish and HIM are to rock&roll, what Sophie-Ellis Bextor is to disco.

What has changed during the years, is basically everything, only thing that have happened is the music changing over time, the change have allowed new kind of music to enter between genres, that are going apart from each other.

If we want to go by "strict" definitions, rock&roll is dead, disco is dead, heavy metal is dead, etc. None of the genres are what they used to be, unless you start looking how the music have evolved over the time.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.