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"Now onto topic, for disruption to work you must change the value of the product, how will you change the value of a product lets say a video game just by changing its how you control the game. Thats not how disruption work, how will you change a game if its just the same platformer, FPS, action adventure, RPG, adventure RPG, etc...? Now to music industry again, the music industry change so much that CDs are almost obsolete and you hardly listen to radio anymore unless if you're on a trip driving. Most of the time you just download your favorite songs on then net, put it on your favorite mp3 player and listen to it OR just visit imeem and listen to it directly on your PC. "

But music never seems to have been disrupted. Sure it comes in different formats much like the change from cd to dvd to blu-ray, but the core genres of music that people listen to never seem to change. Ie. the genres of country, rock 'n roll (including alternative, hard rock and metal), and motown (including jazz and hiphop) continue to be the most popular forms of music decade after decade and new genres that have tried to come along like disco in the seventies or techno in the nineties have never made large impacts on the culture at large and have only been popular for short periods of time. Eg. no techno music ever made the No. 1 spot on Billboard's music chart.



My most anticipated games:  Whatever Hideo Kojima is going to do next, Final Fantasy XIII, Final Fantasy Versus XIII, Gran Turismo 5, Alan Wake, Wii Sports Resort.  Cave Story Wiiware.

http://www.youtube.com/watch?v=zqqLMgbtrB8