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Forums - PC - Warhammer sales not on vgchartz?

Chemical said:
cwbys21 said:

I've played both WoW and War at a friends house and WoW was alright (though tediously slow after playing lots of Guild Wars) and War's battle system makes WoW look like Guild Wars. For the hour or so that I played whenever I got into a battle it is just spamming 11111111111111111111111111111111111 so that your character will actually attack. If you don't spams specific attacks he takes all day and all night in between normal attacks while the enemies attack 3x faster than you do. Unless that changes, and fast, I think War will bomb. I know they want to keep you subscribing but to slow down the pace of battle so slowly will drive people away. I used to give my neighbor a bad time about playing a walking simulator with WoW, now maybe I will have to give him a bad time about a crawling simulator with War.

I played Guild Wars a lot and I disagree with saying that War has a slow battle system. I agree that pressing an attack every time is a bit ridiculous but you get used to it quickly. And even in Guild Wars you better use an attack on most of your swings anyways, otherwise you are not doing that much damage. Later on you get a lot of nice skills so you will be spaming pretty much every skill on your bar. I had to do the same thing I did back with Guild Wars with making skills 5-8 Q,E,R,C so I could reach them quickly. This battle system reminds me a lot from Guild Wars where skills recharged quickly and you had to constantly use every skill in your possession.

The difference is though that in Guild Wars you don't need to spam attacks to kill a level 1 like I had to do in WAR.  Also, normal mode has been nerfed so much that you can complete the "hard" missions with no skills on your skill bar and 7 henchman.  If it was just spamming skills Guild Wars style I would have liked it, but you attack at the same speed in Guild Wars with or without skills and that isn't the case in WAR and I can just imagine a raid at the end of WAR with a boss with over 5 million HP or something and you standing there spamming skills to try to kill him faster, that would get old really fast.

And WoW has made Blizzard a few billion.  It raked in 1.3 billion in revenue last year, half of it profit, and that was the third year I think.  Then you got to consider that the 10 million subscribers had bought the game, and millions who had bought the game and quit, and the millions of people buying the expansion and they have probably made 3 billion from it.



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cwbys21 said:
Chemical said:
cwbys21 said:

I've played both WoW and War at a friends house and WoW was alright (though tediously slow after playing lots of Guild Wars) and War's battle system makes WoW look like Guild Wars. For the hour or so that I played whenever I got into a battle it is just spamming 11111111111111111111111111111111111 so that your character will actually attack. If you don't spams specific attacks he takes all day and all night in between normal attacks while the enemies attack 3x faster than you do. Unless that changes, and fast, I think War will bomb. I know they want to keep you subscribing but to slow down the pace of battle so slowly will drive people away. I used to give my neighbor a bad time about playing a walking simulator with WoW, now maybe I will have to give him a bad time about a crawling simulator with War.

I played Guild Wars a lot and I disagree with saying that War has a slow battle system. I agree that pressing an attack every time is a bit ridiculous but you get used to it quickly. And even in Guild Wars you better use an attack on most of your swings anyways, otherwise you are not doing that much damage. Later on you get a lot of nice skills so you will be spaming pretty much every skill on your bar. I had to do the same thing I did back with Guild Wars with making skills 5-8 Q,E,R,C so I could reach them quickly. This battle system reminds me a lot from Guild Wars where skills recharged quickly and you had to constantly use every skill in your possession.

The difference is though that in Guild Wars you don't need to spam attacks to kill a level 1 like I had to do in WAR.  Also, normal mode has been nerfed so much that you can complete the "hard" missions with no skills on your skill bar and 7 henchman.  If it was just spamming skills Guild Wars style I would have liked it, but you attack at the same speed in Guild Wars with or without skills and that isn't the case in WAR and I can just imagine a raid at the end of WAR with a boss with over 5 million HP or something and you standing there spamming skills to try to kill him faster, that would get old really fast.

And WoW has made Blizzard a few billion.  It raked in 1.3 billion in revenue last year, half of it profit, and that was the third year I think.  Then you got to consider that the 10 million subscribers had bought the game, and millions who had bought the game and quit, and the millions of people buying the expansion and they have probably made 3 billion from it.

First of al, skill spamming is only necessary for some classes, mostly melee. If, for example, Bright Wizard stars spamming skills then he will die very soon because he will build up combustion and kill himself. Healers also dont spam skills. And you are talking about Guild Wars PvE, I could care less about PvE. I made builds in Guild Wars for PvE that would make monsters do 5 damage to casters, and I had one monk spam Light of Deliverence(if i remember correctly, elite skill that heals the entire party). Maybe, it is because I used to play a monk in Guild Wars PvP that skill spamming does not bug me.

But still you cant say that War has slow combat just because you need to use skills. Yes, the characters normally attack very slowly but that is intended, they didnt want you to do damage with just regular attacks because it would make the melee class too powerful. They would not need to use action points to do damage and casters/healers would be left in the lurch.

Lastly, how is it bad that you need to use skills to win? You have youself said that you can beat Guild Wars PvE without any skills (did it really get that nerfed in the time i was gone?). But do you really want a game that can essentially beat itself? That's one reason I hated WoW, I would right click on the enemy and i could go and watch TV while waiting for the battle to be over. In War i actually have to pay attention, although I mainly play in PvP, but even in PvE i cant afford to underestimate the monsters.

 



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Since I usually do play mele classes that is what I was using. And I don't want a game that beats itself, but I don't want a game that I need to skill spam to kill a level 1 enemy just outside of a starter town. And I find this bad because I would run out of energy fighting a level 1, so what will happen in a raid against a boss with a few million exp? Use up your energy, and then wait 5 minutes in between normal attacks as your energy builds back up? And yes they did intend for it to be that way, and I just wonder if people will intend to quit because the fighting is boring.



Enjoying it a lot, but I wish my Witchhunter had a some better armor and more defense buffs.



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cwbys21 said:
Since I usually do play mele classes that is what I was using. And I don't want a game that beats itself, but I don't want a game that I need to skill spam to kill a level 1 enemy just outside of a starter town. And I find this bad because I would run out of energy fighting a level 1, so what will happen in a raid against a boss with a few million exp? Use up your energy, and then wait 5 minutes in between normal attacks as your energy builds back up? And yes they did intend for it to be that way, and I just wonder if people will intend to quit because the fighting is boring.

Actually action points recover quickly, and by quickly let me give an example. I play a Warrior Priest which is a melee healer class. When I run out of action points i start using skills that use up righteous fury which is built up by skills that use action points and the skill i usually use is Divine Fury which make me do 4 attacks in 3 seconds, which is usually enough to recover about a 1/3 of my action points. And my class is a healer class, which means that dedicated melee classes most likely have many more attack skills that are tied with their "built up energy". Action points recover while you are attacking and while you are using skills, hell in Guild Wars your energy bar would take longer to recover between the fights. I remember we would have to stop to let healers and elementalists to get their energy back while here you recover your energy while you are charging at the next monster.

 



Proud owner of the following gaming devices:

PC, XBox 360, Wii, PS2, DS, PS3