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cwbys21 said:
Since I usually do play mele classes that is what I was using. And I don't want a game that beats itself, but I don't want a game that I need to skill spam to kill a level 1 enemy just outside of a starter town. And I find this bad because I would run out of energy fighting a level 1, so what will happen in a raid against a boss with a few million exp? Use up your energy, and then wait 5 minutes in between normal attacks as your energy builds back up? And yes they did intend for it to be that way, and I just wonder if people will intend to quit because the fighting is boring.

Actually action points recover quickly, and by quickly let me give an example. I play a Warrior Priest which is a melee healer class. When I run out of action points i start using skills that use up righteous fury which is built up by skills that use action points and the skill i usually use is Divine Fury which make me do 4 attacks in 3 seconds, which is usually enough to recover about a 1/3 of my action points. And my class is a healer class, which means that dedicated melee classes most likely have many more attack skills that are tied with their "built up energy". Action points recover while you are attacking and while you are using skills, hell in Guild Wars your energy bar would take longer to recover between the fights. I remember we would have to stop to let healers and elementalists to get their energy back while here you recover your energy while you are charging at the next monster.

 



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