Just for kicks, I think we should speculate what kind of DRM EA will be implementing into it.
We already know that Red Alert 3 will be getting the DRM treatment, I think it's safe to assume Mirror's Edge will too, sadly....
Just for kicks, I think we should speculate what kind of DRM EA will be implementing into it.
We already know that Red Alert 3 will be getting the DRM treatment, I think it's safe to assume Mirror's Edge will too, sadly....
I think this game will be completely underrated and overshadowed by the wealth of famous franchises that will be releasing this fall.
I for one am looking forward to this game. Once I saw this game on the front cover of EGM. I was like "WOW". I need this game. I felt in love with the images and gameplay videos of it. I want this game badly. I will get it. I'm thinking about pre-ordering it sometime next week.
IllegalPaladin said:
It sucks that the PS3 and 360 versions come out first. Gameplay videos make me believe that a mouse for this game will be required if I'm going to be leaping and bounding off rooftops like that. Also, it's a game with enough head bob to make me ill, so the extra control of the mouse ought to help a little bit. I can't imagine anybody not feeling ill if they watch me play Counter-Strike or Team Fortress 2 since I play them with a higher sensitivity (6-7 with the Source Engine, 12ish with the Half-Life engine). In fact, I start to get headaches when I watch other people playing these games if they play with similarly sensitive mouse controls. Having more control over the camera helps me to not only feel more in control with the camera, but also to be in control of how the character moves within the environments. |
Yeah, unless someone has a kind of motion sickness from playing games (not a majority of gamers), I laugh when they say that game's just gonna make people throw up! Like with this game, or Super Mario Galaxy...
And it's understandable when watching a game...you're not in control, so it can be a little dizzying. I play my Source games with about a 7.5 sensitivity, I love the speed of it without having to move much, and it doesn't bother me at all.
And as I've said before, if Mirror's Edge made me a little dizzy, I don't see why that's actually a bad thing. If I'm balancing on a pipe 30 stories above the ground, I'd sure as hell feel nauseous...so a slight sensation of dizziness while playing this game would be immersing I think. Think if it was a futuristic full-body virtual reality game...would you want absolutely no sense of vertigo, to have realism? I don't want to puke but I don't consider it a negative if I'm a little afraid of jumping off the building.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
Maybe they are keeping the PC version behind to make sure the PC controls actually work the way PC controls should and just overall polish.
P.S. How do you have any decent aim with those sensitivities like that? Myabe I'm just spoiled but the Shock Rifle from UT2004 taught me that a little physical work goes a long way when it comes to accuracy.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

Same day as Valkyria Chronicles. I fear that game is being sent to die. :(
cool. good post.
"Let justice be done though the heavens fall." - Jim Garrison
"Ask not your horse, if ye should ride into battle" - myself
| vlad321 said: Maybe they are keeping the PC version behind to make sure the PC controls actually work the way PC controls should and just overall polish. P.S. How do you have any decent aim with those sensitivities like that? Myabe I'm just spoiled but the Shock Rifle from UT2004 taught me that a little physical work goes a long way when it comes to accuracy. |
7.5 on Source games is not too bad. You're right more movement means better accuracy...and it still matters in modern games, trust me. But I'm of the opinion that it's better to stay alive in a game than get a maximum number of kills. For example: I run around shooting people with an assault-type rifle on 3 sensitivity, getting let's say, 10 kills. And then someone starts shooting me from behind. My reflexes are fast, but not fast enough to get that turn-around and retaliate.
Now I've got 7 sensitivity, and I've got maybe 6 kills...couldn't quite get those other 4 because I'm not super-accurate, my mouse movements are small yet my cursor moves a lot. But then someone shoots behind me, I zap around and take him out...I'm still alive and probably have a chance to get health and get another 4-6 kills.
Reflexes and speed vs. accuracy I guess. You could have them both if you simply move your hand fast enough I guess...but 7.5 is my sweet spot (in Source games anyway), I still have a good amount of accuracy but enough speed to react as well.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )