IllegalPaladin said:
It sucks that the PS3 and 360 versions come out first. Gameplay videos make me believe that a mouse for this game will be required if I'm going to be leaping and bounding off rooftops like that. Also, it's a game with enough head bob to make me ill, so the extra control of the mouse ought to help a little bit. I can't imagine anybody not feeling ill if they watch me play Counter-Strike or Team Fortress 2 since I play them with a higher sensitivity (6-7 with the Source Engine, 12ish with the Half-Life engine). In fact, I start to get headaches when I watch other people playing these games if they play with similarly sensitive mouse controls. Having more control over the camera helps me to not only feel more in control with the camera, but also to be in control of how the character moves within the environments. |
Yeah, unless someone has a kind of motion sickness from playing games (not a majority of gamers), I laugh when they say that game's just gonna make people throw up! Like with this game, or Super Mario Galaxy...
And it's understandable when watching a game...you're not in control, so it can be a little dizzying. I play my Source games with about a 7.5 sensitivity, I love the speed of it without having to move much, and it doesn't bother me at all.
And as I've said before, if Mirror's Edge made me a little dizzy, I don't see why that's actually a bad thing. If I'm balancing on a pipe 30 stories above the ground, I'd sure as hell feel nauseous...so a slight sensation of dizziness while playing this game would be immersing I think. Think if it was a futuristic full-body virtual reality game...would you want absolutely no sense of vertigo, to have realism? I don't want to puke but I don't consider it a negative if I'm a little afraid of jumping off the building.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )







