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Forums - Nintendo - Wii Music - The ultimate videogame?

@makinmusic: Well, you may think so, but when looking at peoples gaming habits, it's surprising how little people play to beat the game. Competetive play today is online.
Look at what people are saying about the GTA4 online, it just doesn't work. The game is only seemingly competetive, when most people only are "fucking around" in it.
The Sims, World of Warcraft, GTA are all successful not because of their competetive elements, but because you don't need to compete, you can't fail.

@Mr.Y: Plain 3 copies or 3 additional?

@Rock On: Wii Music is different than Guitar Hero, it is to Guitar Hero what sandbox games are to linear games, or 3D platformers to 2D platformers. Wii Music gives you the freedom that Guitar Hero lacks of.



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Eikä Japanisti.

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theRepublic said:
Miyamoto has said that this is a music toy, not so much a game.

that is not a good thing.



not interested



Nintendo Network ID: Sherlock99

Makingmusic- ya know never thought of it that way but all games are win or lose . Wow is gaming really that primitive. Geez maybe we do need to expand our thought on the simple concepts of a game. Hell this makes Wii Music look like a revolution in itself now doesn't it.

As I've said before if ya don't like Wii Music then why the fuck do you care what anyone else thinks about it. All these haters and fanboys going around trying to tell others how much less of a gamer and sometimes person for even liking the game. It's a fucking videogame get over it. Go play something else and don't bother it. It's obviously nothing you like anyways.

My opinion has stayed the same. I think it's a great concept but I hate the idea of the lack of difficult progression. I think the whole ability that everyone should be able to play by matching the rhythm is great but I think for the more experienced gamers there should be some added difficulty to that in later stages... kinda like the All-Play vs normal play in EA sports games. If that were there I'd probably be excited about this title because it's something fresh and new. I always new eventually an "air" music game would come around and this is it... but unfortunately for me it's not a complete package. So I'm indifferent to the title.



bdbdbd said:
@makinmusic: Well, you may think so, but when looking at peoples gaming habits, it's surprising how little people play to beat the game. Competetive play today is online.
Look at what people are saying about the GTA4 online, it just doesn't work. The game is only seemingly competetive, when most people only are "fucking around" in it.
The Sims, World of Warcraft, GTA are all successful not because of their competetive elements, but because you don't need to compete, you can't fail.

@Mr.Y: Plain 3 copies or 3 additional?

@Rock On: Wii Music is different than Guitar Hero, it is to Guitar Hero what sandbox games are to linear games, or 3D platformers to 2D platformers. Wii Music gives you the freedom that Guitar Hero lacks of.

I don't think those games are successful purely because you don't need to be competitive. I think you're making a mistake there.

Those games are successful because they fit at least one (or all in the case of GTA and Wow) of these categories:

A. Have a subject appeal that appeals to a wide variety of gamers.

B. Have high production values.

C. Allow the player to both 'muck around' and play competitively. (ie allowing both hardcore gamers and casual gamers to exist in one gaming sphere).

D. Innovate.

E. Player Control. (Basically the more control the player has, and the more interesting decisions the player has to make, the better).

 

So you have to ask yourself these questions:

1. Are gamers interested in the concept of Wii Music?

2. Does Wii Music have high production values?

3. Are hardcore gamers going to be interested in Wii Music?

4. Is it innovative?

5. How deep is the Player control in Wii Music?

 

If the answers to all these questions are resoundingly positive, then indeed, Wii Music could well be on it's way to becoming "the ultimate game".

 

I'm having difficulty imagining Hardcore gamers flocking to it though.



 

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I agree with Zucas. Get over what other people play.

As for Wii Music, I am still cautiously optimistic about it. We really do not know very much about the entire product, so I still think it has some hope. I think this game is going to suffer the same fate as the rest of the "Wii" series. Generally under-appreciated by the forum hopping gamer, but pretty much the best crop of fun multiplayer gaming to me.

That reminds me, I have to get around to trying out Wii Fit.



Rock_on_2008 said:
theRepublic said:
Miyamoto has said that this is a music toy, not so much a game.

that is not a good thing.

I never said it was a good thing.  But I don't believe it's a bad thing either.  I don't really care.  I'm not going to buy it.



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I'm going to quote Yathzee here:
"Hay feeling hof haccomplishment"
This is indeed a toy, because you set the challenge. It's like those annoying plastic keyboards, where you choose to play your own stuff, or let the keyboard play a tune on its own. A toy that gets old surprisingly fast.



I would say it's the ultimate non-game.



The potential audience is bigger than you think. By the looks of the videos, this game could be played by a dyslexic chimp.

I wouldn't be surprised if you could teach a normal house cat to play it. I've seen cats that can eat with chopsticks! I can't even do that...