bdbdbd said: @makinmusic: Well, you may think so, but when looking at peoples gaming habits, it's surprising how little people play to beat the game. Competetive play today is online. Look at what people are saying about the GTA4 online, it just doesn't work. The game is only seemingly competetive, when most people only are "fucking around" in it. The Sims, World of Warcraft, GTA are all successful not because of their competetive elements, but because you don't need to compete, you can't fail.
@Mr.Y: Plain 3 copies or 3 additional?
@Rock On: Wii Music is different than Guitar Hero, it is to Guitar Hero what sandbox games are to linear games, or 3D platformers to 2D platformers. Wii Music gives you the freedom that Guitar Hero lacks of. |
I don't think those games are successful purely because you don't need to be competitive. I think you're making a mistake there.
Those games are successful because they fit at least one (or all in the case of GTA and Wow) of these categories:
A. Have a subject appeal that appeals to a wide variety of gamers.
B. Have high production values.
C. Allow the player to both 'muck around' and play competitively. (ie allowing both hardcore gamers and casual gamers to exist in one gaming sphere).
D. Innovate.
E. Player Control. (Basically the more control the player has, and the more interesting decisions the player has to make, the better).
So you have to ask yourself these questions:
1. Are gamers interested in the concept of Wii Music?
2. Does Wii Music have high production values?
3. Are hardcore gamers going to be interested in Wii Music?
4. Is it innovative?
5. How deep is the Player control in Wii Music?
If the answers to all these questions are resoundingly positive, then indeed, Wii Music could well be on it's way to becoming "the ultimate game".
I'm having difficulty imagining Hardcore gamers flocking to it though. 