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Forums - Microsoft - "New Banjo Kazooie was originally a platformer" WTF!!???

Onyxmeth said:
afi77 said:

Rare games, and Silicon Knights games for that matter, were only good because Miyamoto (and or Nintendo) had a hand in them.

On the contrary, Miyamoto usually just got in Rare's way. IGN had a retrospective on Rare that states that. Star Fox Adventures was originally going to be with all original characters until Miyamoto said to slap Star Fox into the driver's seat. So yes, you can thank Miyamoto for taking Star fox out of the cockpit. Nintendo also didn't support the direction of Conker's Bad Fur Day, which I'm sure included Miyamoto. Here's some quotes from the History of Rare on IGN:

It was the first Donkey Kong game developed outside Japan, without Shigeru Miyamoto's influence (reportedly to his annoyance)

*In reference to Donkey Kong Country

Not surprisingly, Conker didn't do so well. Nintendo practically disowned the game, never listing it or mentioning it in any of their official publications. Moreover, Conker was proudly far, far outside the mainstream, and came in right at the end of the N64's lifecycle.

-Not exactly Nintendo's hand helping them there huh?

Despite all these factors, and the initial concerns that lead to Conker's glorious transformation, another roving 3D action-platformer staring cute anthropomorphic critters moved through development at Rare for the N64. Running on an engine similar to the one that powered The Legend of Zelda: Ocarina of Time, Sabre and Krystal were the playable leads in Dinosaur Planet, and players could switch between the two by use of the SwapStone. Production was already pretty far along when a content review passed much of the finished material across Shigeru Miyamoto's desk. He instantly noticed unintended similarities between Sabre's design and that of his own Fox McCloud. Further examination revealed that with a few adjustments, it would nicely plug a glaring franchise gap in the release schedule for Nintendo's new sixth generation console.

A few modifications later, Dinosaur Island became Star Fox Adventures for the Nintendo GameCube. Critics enjoyed the Zelda-like gameplay, but some felt the wholesale departure from Star Fox's traditional flight combat genre too jarring. The lowest scores came out of Nintendo-centric outlets who felt betrayed... not for the genre flip, but because Fox McCloud's ground-based adventures became Rare's final game on a Nintendo console.

-Yep that's Miyamoto fitting Star Fox into a mold it didn't belong into simply to sell some copies. Artistic integrity?

On the other hand, Donkey Kong Country was the force that allowed Nintendo to venture past the Sega Genesis completely and the series helped keep Nintendo relevant until the N64 released. It appears Rare helped Nintendo out more than Nintendo helped Rare out after all.

 

Nice. Someone has to comment about this.  Good to know, thank you sir.

 



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Dno said:
quarashi said:
JaggedSac said:
Dno said:
Still im pissed i loved Banjo and im only buying this game to get the free Download of the 1st one on the XBA.

I Do hope its good but when i heard "new banjo" i wanted a new banjo.. not twisted metal with banjo characters.

Color me a lil sad that the once great rare (games like banjo64, Goldeye, Perferct dark, Donkey kong Snes and 64) are making subpare games ever since star fox adventures.

LOL, you do know you could just buy the game once it is released on XBLA for a lot less?  Is Halo a racing game? It has vehicles, so I guess so.

So any GTA game is a racer because you can drive?  I know you can race but thats not the main game.

 

Yes the main game is about Vehicles !!!!!!!!!

 

NOT platforming!!!!!

 

 

Define platforming and then tell me how vehicles cannot be used to get the end result of it.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Dno said:
JaggedSac said:
Dno said:
Still im pissed i loved Banjo and im only buying this game to get the free Download of the 1st one on the XBA.

I Do hope its good but when i heard "new banjo" i wanted a new banjo.. not twisted metal with banjo characters.

Color me a lil sad that the once great rare (games like banjo64, Goldeye, Perferct dark, Donkey kong Snes and 64) are making subpare games ever since star fox adventures.

LOL, you do know you could just buy the game once it is released on XBLA for a lot less? Is Halo a racing game? It has vehicles, so I guess so.

Was halo MAINLY about vehicles? no so you can call it a FPS. Is banjo MAINLY about vehicles? Yes so its a racer.

Banjo is being made with a new concept as it states in the link i put there. Halo was not a new concept (reason why it sold 5-7 million?)

Lastly i didnt mean racer i meant all about Vehicles.

 

I'm not sure how much racing you do in the game, but I doubt it's the main part of the experience, I mean you raced things in Mario 64, but is that a racer? Also, Star Fox 64 is MAINLY about vehicles, is that a racer?

Also, not all about vehicles, I've watched a few video's on gametrailers that didn't involve any vehicles. I'm pretty sure the infamous "xbox-waggle-newton" video is one where banjo isn't using a vehicle (not 100% on that though).

 



After Rare announced the $40 price tag and the original for XBLA as a free pre-order incentive, I jumped at the deal. Watching more recent gameplay videos had me giving this game a second look.

I'm also glad that the music and "character voices" have the same style as the N64 games.

Still hate the new character models, but i know I'll be getting alot of game for my buck, and hopefully that game will turn out great.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Onyxmeth said:
afi77 said:

Rare games, and Silicon Knights games for that matter, were only good because Miyamoto (and or Nintendo) had a hand in them.

On the contrary, Miyamoto usually just got in Rare's way. IGN had a retrospective on Rare that states that. Star Fox Adventures was originally going to be with all original characters until Miyamoto said to slap Star Fox into the driver's seat. So yes, you can thank Miyamoto for taking Star fox out of the cockpit. Nintendo also didn't support the direction of Conker's Bad Fur Day, which I'm sure included Miyamoto. Here's some quotes from the History of Rare on IGN:

It was the first Donkey Kong game developed outside Japan, without Shigeru Miyamoto's influence (reportedly to his annoyance)

*In reference to Donkey Kong Country

Not surprisingly, Conker didn't do so well. Nintendo practically disowned the game, never listing it or mentioning it in any of their official publications. Moreover, Conker was proudly far, far outside the mainstream, and came in right at the end of the N64's lifecycle.

-Not exactly Nintendo's hand helping them there huh?

Despite all these factors, and the initial concerns that lead to Conker's glorious transformation, another roving 3D action-platformer staring cute anthropomorphic critters moved through development at Rare for the N64. Running on an engine similar to the one that powered The Legend of Zelda: Ocarina of Time, Sabre and Krystal were the playable leads in Dinosaur Planet, and players could switch between the two by use of the SwapStone. Production was already pretty far along when a content review passed much of the finished material across Shigeru Miyamoto's desk. He instantly noticed unintended similarities between Sabre's design and that of his own Fox McCloud. Further examination revealed that with a few adjustments, it would nicely plug a glaring franchise gap in the release schedule for Nintendo's new sixth generation console.

A few modifications later, Dinosaur Island became Star Fox Adventures for the Nintendo GameCube. Critics enjoyed the Zelda-like gameplay, but some felt the wholesale departure from Star Fox's traditional flight combat genre too jarring. The lowest scores came out of Nintendo-centric outlets who felt betrayed... not for the genre flip, but because Fox McCloud's ground-based adventures became Rare's final game on a Nintendo console.

-Yep that's Miyamoto fitting Star Fox into a mold it didn't belong into simply to sell some copies. Artistic integrity?

On the other hand, Donkey Kong Country was the force that allowed Nintendo to venture past the Sega Genesis completely and the series helped keep Nintendo relevant until the N64 released. It appears Rare helped Nintendo out more than Nintendo helped Rare out after all.

 

Those are some nicely picked out examples, and I hardly believe that this allows us to get anywhere near an answer. The amount of information we need to know before drawing a conclusion about these two companies together is a lot more than just these examples.  Of course, you can always take the easy way like you have done and draw your conclusion out of a few nicely chosen examples. Not what I'd expect from a mod though, to be honest.

 

Anyways, I loved SF Adventures. =P

 



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wfz said:
Onyxmeth said:
afi77 said:

Rare games, and Silicon Knights games for that matter, were only good because Miyamoto (and or Nintendo) had a hand in them.

On the contrary, Miyamoto usually just got in Rare's way. IGN had a retrospective on Rare that states that. Star Fox Adventures was originally going to be with all original characters until Miyamoto said to slap Star Fox into the driver's seat. So yes, you can thank Miyamoto for taking Star fox out of the cockpit. Nintendo also didn't support the direction of Conker's Bad Fur Day, which I'm sure included Miyamoto. Here's some quotes from the History of Rare on IGN:

It was the first Donkey Kong game developed outside Japan, without Shigeru Miyamoto's influence (reportedly to his annoyance)

*In reference to Donkey Kong Country

Not surprisingly, Conker didn't do so well. Nintendo practically disowned the game, never listing it or mentioning it in any of their official publications. Moreover, Conker was proudly far, far outside the mainstream, and came in right at the end of the N64's lifecycle.

-Not exactly Nintendo's hand helping them there huh?

Despite all these factors, and the initial concerns that lead to Conker's glorious transformation, another roving 3D action-platformer staring cute anthropomorphic critters moved through development at Rare for the N64. Running on an engine similar to the one that powered The Legend of Zelda: Ocarina of Time, Sabre and Krystal were the playable leads in Dinosaur Planet, and players could switch between the two by use of the SwapStone. Production was already pretty far along when a content review passed much of the finished material across Shigeru Miyamoto's desk. He instantly noticed unintended similarities between Sabre's design and that of his own Fox McCloud. Further examination revealed that with a few adjustments, it would nicely plug a glaring franchise gap in the release schedule for Nintendo's new sixth generation console.

A few modifications later, Dinosaur Island became Star Fox Adventures for the Nintendo GameCube. Critics enjoyed the Zelda-like gameplay, but some felt the wholesale departure from Star Fox's traditional flight combat genre too jarring. The lowest scores came out of Nintendo-centric outlets who felt betrayed... not for the genre flip, but because Fox McCloud's ground-based adventures became Rare's final game on a Nintendo console.

-Yep that's Miyamoto fitting Star Fox into a mold it didn't belong into simply to sell some copies. Artistic integrity?

On the other hand, Donkey Kong Country was the force that allowed Nintendo to venture past the Sega Genesis completely and the series helped keep Nintendo relevant until the N64 released. It appears Rare helped Nintendo out more than Nintendo helped Rare out after all.

 

Those are some nicely picked out examples, and I hardly believe that this allows us to get anywhere near an answer. The amount of information we need to know before drawing a conclusion about these two companies together is a lot more than just these examples.  Of course, you can always take the easy way like you have done and draw your conclusion out of a few nicely chosen examples. Not what I'd expect from a mod though, to be honest.

 

Anyways, I loved SF Adventures. =P

 

They were the only relevant examples available. Do you have counters to them? I never said it gives anyone an answer, I was simply answering a very bold statement made by a member stating that Miyamoto was responsible for Rare's success and without him they are shit. These finely chosen examples were pasted to counter that statement, nothing more. What conslusion did I draw for myself, that it looks like Miyamoto didn't play much of a hand in Rare's games? Find me something that says he did in a positive way.

What about what I said wasn't mod-like though? Was it breaking forum rules? Should I stay in my ivory tower and let the little people fight the battles on the ground? I think you're taking my title a bit too seriously.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:
wfz said:
Onyxmeth said:

On the other hand, Donkey Kong Country was the force that allowed Nintendo to venture past the Sega Genesis completely and the series helped keep Nintendo relevant until the N64 released. It appears Rare helped Nintendo out more than Nintendo helped Rare out after all.

 

Those are some nicely picked out examples, and I hardly believe that this allows us to get anywhere near an answer. The amount of information we need to know before drawing a conclusion about these two companies together is a lot more than just these examples.  Of course, you can always take the easy way like you have done and draw your conclusion out of a few nicely chosen examples. Not what I'd expect from a mod though, to be honest.

 

Anyways, I loved SF Adventures. =P

 

They were the only relevant examples available. Do you have counters to them? I never said it gives anyone an answer, I was simply answering a very bold statement made by a member stating that Miyamoto was responsible for Rare's success and without him they are shit. These finely chosen examples were pasted to counter that statement, nothing more. What conslusion did I draw for myself, that it looks like Miyamoto didn't play much of a hand in Rare's games? Find me something that says he did in a positive way.

What about what I said wasn't mod-like though? Was it breaking forum rules? Should I stay in my ivory tower and let the little people fight the battles on the ground? I think you're taking my title a bit too seriously.

 

 

The quoting got a little long so I just kept the part where you drew your conclusion. You did show that with those examples, Miyamoto didn't appear to be helping Rare much, but we also didn't dive very deep into those games. Was there nothing he did at all to help? That's fine if true, but it doesn't say anything about that. You said: " It appears Rare helped Nintendo out more than Nintendo helped Rare out after all," yet your post hardly proves that. What you were proving was that Miyamoto didn't help out with those games, but that doesn't mean at all that Rare helped Nintendo out more than Nintendo helped out Rare. That's the problem with your conclusion.

The reason why I was nagging on you is because regular users tend to look up to mods, and it's commonly thought of around the internet that mods are supposed to set good examples for other users to follow. Picking out those few cases to prove that Miyamoto didn't help Rare with those games is fine, but trying to draw a conclusion that Nintendo didn't help Rare as much as Rare helped Nintendo and implying as far that Nintendo even needed Rare to stay "relevent" is obsurd.



wfz said:
Onyxmeth said:
wfz said:
Onyxmeth said:

On the other hand, Donkey Kong Country was the force that allowed Nintendo to venture past the Sega Genesis completely and the series helped keep Nintendo relevant until the N64 released. It appears Rare helped Nintendo out more than Nintendo helped Rare out after all.

 

Those are some nicely picked out examples, and I hardly believe that this allows us to get anywhere near an answer. The amount of information we need to know before drawing a conclusion about these two companies together is a lot more than just these examples.  Of course, you can always take the easy way like you have done and draw your conclusion out of a few nicely chosen examples. Not what I'd expect from a mod though, to be honest.

 

Anyways, I loved SF Adventures. =P

 

They were the only relevant examples available. Do you have counters to them? I never said it gives anyone an answer, I was simply answering a very bold statement made by a member stating that Miyamoto was responsible for Rare's success and without him they are shit. These finely chosen examples were pasted to counter that statement, nothing more. What conslusion did I draw for myself, that it looks like Miyamoto didn't play much of a hand in Rare's games? Find me something that says he did in a positive way.

What about what I said wasn't mod-like though? Was it breaking forum rules? Should I stay in my ivory tower and let the little people fight the battles on the ground? I think you're taking my title a bit too seriously.

 

 

The quoting got a little long so I just kept the part where you drew your conclusion. You did show that with those examples, Miyamoto didn't appear to be helping Rare much, but we also didn't dive very deep into those games. Was there nothing he did at all to help? That's fine if true, but it doesn't say anything about that. You said: " It appears Rare helped Nintendo out more than Nintendo helped Rare out after all," yet your post hardly proves that. What you were proving was that Miyamoto didn't help out with those games, but that doesn't mean at all that Rare helped Nintendo out more than Nintendo helped out Rare. That's the problem with your conclusion.

The reason why I was nagging on you is because regular users tend to look up to mods, and it's commonly thought of around the internet that mods are supposed to set good examples for other users to follow. Picking out those few cases to prove that Miyamoto didn't help Rare with those games is fine, but trying to draw a conclusion that Nintendo didn't help Rare as much as Rare helped Nintendo and implying as far that Nintendo even needed Rare to stay "relevent" is obsurd.

Donkey Kong Country was a turning point in Nintendo finally beating Sega wholeheartedly in sales. The two sequels kept the SNES alive and kicking while the N64 was being worked on. It created a good branching effect going into their next console so they didn't feel that gap the GC felt in anticipation of the Wii. That is what I meant with Rare keeping the SNES relevant. Looking back over, I said Nintendo though. My mistake. I meant the SNES.

Regarding the article itself, it doesn't mention anything Miyamoto did other than what I quoted. If there is more content available on the net, I'm open to change my stance. However, this article was probably written with the Stamper Brothers giving their accounts of the events of their history and is obviously taken from their side. There is no known Miyamoto/Nintendo side, so it's all we have to go on. They are still developing for Nintendo though, so I don't see any reason why they have a need to make false claims.

Regarding my final paragraph, it's not meant to be a conclusion based on the quotes. Sorry if it's written to look that way. The quotes were to look at the other side of "Miyamoto was the golden touch with Rare", which is completely unfounded BTW, and show something more concrete, that is available to the public. The last paragraph was to simply point out that based on the success of Donkey Kong Country and what it did for Nintendo, one can see that it's possible Rare was more of a golden touch for Nintendo than Nintendo being a golden touch for Rare. Simple as that. They were two different conclusions I was drawing from two different parts of the same article.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Looks pretty damn good to me.

 

 



^Yea those screens are beautiful.



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