Onyxmeth said:
On the contrary, Miyamoto usually just got in Rare's way. IGN had a retrospective on Rare that states that. Star Fox Adventures was originally going to be with all original characters until Miyamoto said to slap Star Fox into the driver's seat. So yes, you can thank Miyamoto for taking Star fox out of the cockpit. Nintendo also didn't support the direction of Conker's Bad Fur Day, which I'm sure included Miyamoto. Here's some quotes from the History of Rare on IGN: It was the first Donkey Kong game developed outside Japan, without Shigeru Miyamoto's influence (reportedly to his annoyance) *In reference to Donkey Kong Country Not surprisingly, Conker didn't do so well. Nintendo practically disowned the game, never listing it or mentioning it in any of their official publications. Moreover, Conker was proudly far, far outside the mainstream, and came in right at the end of the N64's lifecycle. -Not exactly Nintendo's hand helping them there huh? Despite all these factors, and the initial concerns that lead to Conker's glorious transformation, another roving 3D action-platformer staring cute anthropomorphic critters moved through development at Rare for the N64. Running on an engine similar to the one that powered The Legend of Zelda: Ocarina of Time, Sabre and Krystal were the playable leads in Dinosaur Planet, and players could switch between the two by use of the SwapStone. Production was already pretty far along when a content review passed much of the finished material across Shigeru Miyamoto's desk. He instantly noticed unintended similarities between Sabre's design and that of his own Fox McCloud. Further examination revealed that with a few adjustments, it would nicely plug a glaring franchise gap in the release schedule for Nintendo's new sixth generation console. -Yep that's Miyamoto fitting Star Fox into a mold it didn't belong into simply to sell some copies. Artistic integrity? On the other hand, Donkey Kong Country was the force that allowed Nintendo to venture past the Sega Genesis completely and the series helped keep Nintendo relevant until the N64 released. It appears Rare helped Nintendo out more than Nintendo helped Rare out after all.
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Those are some nicely picked out examples, and I hardly believe that this allows us to get anywhere near an answer. The amount of information we need to know before drawing a conclusion about these two companies together is a lot more than just these examples. Of course, you can always take the easy way like you have done and draw your conclusion out of a few nicely chosen examples. Not what I'd expect from a mod though, to be honest.
Anyways, I loved SF Adventures. =P








