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Forums - Nintendo - Gamespot reviews Mario Super Sluggers. 6.5

http://www.gamespot.com/wii/sports/mariosupersluggers/review.html

Mario Super Sluggers Review

It's not another Mario sports gem, but Mario Super Sluggers still has a rough, unpolished appeal.

The Good

  • Fun multiplayer arcade baseball action  
  • The Mario gang's all here  
  • Kid-friendly baseball adventure mode.

The Bad

  • Less challenging, complex, and pretty than its Gamecube predecessor  
  • Lousy camera makes single-player pitching unpleasant  
  • No good alternative to motion controls  
  • Nonsensical post-game stats.

Mario sports games are well known for presenting arcade versions of popular sports that are easy to pick up and play, yet complex enough to satisfy skilled players. Mario Super Sluggers is the progeny of the GameCube's great Mario Superstar Baseball, but alas, this apple falls far from the tree. A number of changes skew the game toward simplicity and accessibility, and in many ways the game feels like it's been jabbed in the thigh with a strong dose of performance-diminishing Mario Party extract. Many will likely enjoy the redesigned challenge mode and motion-sensitive controls, but those hoping for another engaging arcade sports title will be disappointed.

 

As you might expect, Mario Super Sluggers is all about the motion controls. Cock the remote back, then sweep it forward to swing your bat. Lift it up, then flick it down to throw a pitch. Shake the remote to run faster. Wiggle it to throw the ball in the field. Add in a button or two and you've got yourself the main control scheme. You can play with or without the Nunchuk; the former scheme is best for folks who want to control base runners and fielders, the latter for those who don't mind leaving some decisions up to the conservative AI. Either way, you'll be shaking your arm a lot, though much of the game is structured to accommodate frequent flailing (more on that in a minute).

You also have the option to hold the remote sideways and eschew motion control altogether, though you'll have to learn it the hard way since you can't use this scheme in the tutorial. The sideways style does give your wrist a rest, but the D pad is much less responsive than the analog stick, and you'll often find yourself overrunning bases since the button you tap rapidly to sprint is the same button that tells your runner to advance. The remote and Nunchuk combo is the best of the lot, but it makes one wonder why they didn't just enable the GameCube or Classic controller as well.

Taking the field in exhibition mode is the best way to get a pure Mario-style baseball experience in Super Sluggers. The computer can provide a stiff challenge when set on a high difficulty level, and building your roster and lineup to capitalize on chemistry between your players is a fun exercise. Chemistry enables players to perform special defensive moves, like a quick buddy throw or a home run-robbing buddy jump. If the batter and the player in the on-deck circle have chemistry, then the latter can launch Mario Kart-esque items into the field to try to disrupt the defense. These additions add a neat arcade twist, and multiplayer games can get pretty heated. Super Sluggers offers good, competitive fun for a group of good-natured opponents, and it is certainly at its best when played by two or more people at a time.

The single-player challenge mode was one of the strengths of Mario Superstar Baseball, and in it you traveled from stadium to stadium playing baseball games and recruiting new players by completing certain in-game challenges. This mode has been reworked for Mario Super Sluggers. Where previously you would go to Mario Stadium and play the plumber and his team a few times, you now go to the Mario Stadium area and wander around a bit. You'll startle balled-up Nokis, wake up Monty Mole, defeat a few Magikoopas, and break a Pianta out of a barrel. Different team captains have different abilities, each of which must be brought to bear in each area. To vanquish foes and convince locals to join your team, you'll have to complete short baseball challenges like "throw different pitches" and "get a double play." Separated from actual baseball games, these challenges become much shorter and much easier to accomplish, not to mention easier on your elbow.

Whether or not you'll like the challenge mode really depends on your perspective. Folks looking for some light, baseball-themed Mario fun will probably enjoy it. The minigames sprinkled throughout play like goofy tests of your baseball skills, and a few remote-twisting puzzles add some extra variety. Pretty much every iconic Mario character you can think of is in here, quipping and griping as they are wont to do, and winning them all over to your side will require a substantial amount of adventuring. However, if you're in the market for more actual baseball action, then challenge mode just won't fit the bill. Along with the aforementioned omissions, the quest to earn each character a star rating by completing a number of diverse challenges is no more, replaced by just one condition: Play on a team that beats Bowser.

 

One strike against Mario Super Sluggers is that the production values aren't noticeably better than those of Mario Superstar Baseball. Attention has been paid to the character models, but everything else feels neglected. Many stadiums have wacky obstacles in the outfield, but none of them are as lush, intricate, and well designed as the GameCube's Peach Garden. Activating your star power while pitching or hitting triggers a short power-up cinematic, but it's never anything more than some bland red and orange flourishes. Particularly onerous is the single-player behind-the-mound pitching camera that makes it very difficult to tell where your pitch is when it crosses the tiny plate in the distance. People who didn't play Mario Superstar Baseball may be more forgiving, but the whole presentation has a fuzzy, unpleasant, phoned-it-in feel.

Despite its many shortcomings, Mario Super Sluggers is good enough to offer some solid entertainment to the right gamers. Collect-'em-all Mariophiles will dig the new challenge mode, and Wii party hosts will enjoy playing frantic multiplayer games. More serious baseballers will find satisfaction in facing off against one another, but will find the rest of the package wanting. While there's certainly fun to be had, it's a shame Super Sluggers couldn't find that balance between accessibility and complexity that has made past Mario sports games so successful.



tag:"reviews only matter for the real hardcore gamer"

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Awe. I still think it's not as bad as all that. Probably as good as the soccer game.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

RolStoppable said:
So if Gamespot doesn't like it, does that mean it is a good game?

 

 Yes it does mean that.

They have been harsh on alot of wii reviews(TP,FE,MP3)those games deserved higher.



tag:"reviews only matter for the real hardcore gamer"

The meta score for the game is 73-74.

And only the IGN (65) and Game Informer (55 -- surprise, surprise, the lowest score) are below that. The others range from 74-80.

It sounds solid but not necessarily spectacular.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

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Less pretty than it's predecessor? Sorry, they've lost me there. And no good alternative to motion controls, for a ''Wii'' baseball game, really? Nonsensical post-game stats... Wait, when did something ever make sense in Mario?

I'm still not buying it because of the lack of online multiplayer, but that's a bit harsh in my opinion.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

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mike_intellivision said:
The meta score for the game is 73-74.

And only the IGN (65) and Game Informer (55 -- surprise, surprise, the lowest score) are below that. The others range from 74-80.

It sounds solid but not necessarily spectacular.

Mike from Morgantown

IGN gave it a 7.4 .

 



tag:"reviews only matter for the real hardcore gamer"

Lately, I've found myself hating Game Informer. They are the New York Times of Videogame magazines.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

brute said:
RolStoppable said:
So if Gamespot doesn't like it, does that mean it is a good game?

 

 Yes it does mean that.

They have been harsh on alot of wii reviews(TP,FE,MP3)those games deserved higher.

Not to mention New Blood because some stupid fuck was too inept to play the game.

Here's a shocking tip: Read the text bar at the bottom at the screen to get you through the level instead of playing it blindly!

 



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:
brute said:
RolStoppable said:
So if Gamespot doesn't like it, does that mean it is a good game?

 

 Yes it does mean that.

They have been harsh on alot of wii reviews(TP,FE,MP3)those games deserved higher.

Not to mention New Blood because some stupid fuck was too inept to play the game.

Here's a shocking tip: Read the text bar at the bottom at the screen to get you through the level instead of playing it blindly!

 

Gamespot reviews condradict them selves when it comes to difficulty,another reason being with DMC3,they first say that the game is way to hard so they dock points from it,then when DMC3 collectors edition releases they dock points because it became easier.

This is just one of the reasons i dont like GameSpot's reviews,another reason being that GameSpot deducted points from LoZ:MM because it was to different from LoZ:OoT,then when LoZ:TP release they drop points from it because it felt the same like LoZ:Oot.

Also in MP3's review they contradict themselves in their own review,first they say that the game is similar to Metroid Prime(puzzle solving,FPA)they drop points for that,then they say that itsfeels to different frm MEtroid prime(focusing more on shooters)and drop points again from it.

 



tag:"reviews only matter for the real hardcore gamer"

Gamespot hasn't been a credible in years, couple that with the GTAIV 9.5 review changed to 10 review, and you basically have a website that sells itself to the highest bidder... honestly I think they give low scores to people who DON'T pay them any money.



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