megaman2 said:
But in those days developing for the ps2 was low risk and much easier compared to this gen! The ps2 assured developers that they could take risk because the install base was soo huge.
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Lets not forget that PS2 wasn't actually a cake walk to develop on if you wanted to take advantages of its full power.
A lot of PS2 game contain assembler code and that is a pain to write ( and it's hard to find developers with good assembler knowledge).