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Forums - Nintendo - Dead Rising Chop Til You Drop in game video

ssj12 said:
^well they said they were aiming for 100 zombies on screen.. graphics take a hit for gameplay?

anyways is that the sword from NMH towards the end before the Katana?

Nah, it's a random toy sword that doesn't do any damage at all! Well... supposed to, unless they changed it? o_o

 



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so far RE4 >>>>> than this.

Must be early build as there were glitches abundant and they definitely need more enemies. RE4 had a lot more than that at times.



Now it would be awsome if they added motionPlus controles for the swordplay... That would make it better then the 360 version in my opinion.

But yeah I do wonder why the graphics aren't on par with what the system can handle. It's still got time to be polished so I am expecting better in the coming months.



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well it's a video made to demonstrate all of the different weapons, so that may explain the lack of zombies on screen

but i personally think that it looks kinda.. bad

the blood looks really terrible

the animations seem real stiff

the collision detection seems off

just looks kinda sloppy



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SHMUPGurus said:
ssj12 said:
^well they said they were aiming for 100 zombies on screen.. graphics take a hit for gameplay?

anyways is that the sword from NMH towards the end before the Katana?

Nah, it's a random toy sword that doesn't do any damage at all! Well... supposed to, unless they changed it? o_o

 

I had fun with it...then I got bored and started to play zombie darts with knifes....

 



Former something....

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Looks about on par for the course. I'm sure they will fill up the mall with some more zombies in the final game. I think devs were shooting for 100 on screen at once (Nintendo Power said something about that... or maybe 75, I can't remember).

And I have never seen the poodle before. That must be new for chop till you drop.



Just kiss the tip.


It's not looking as good as I'd hoped, to be honest, but if they bump up the zombie count much will be forgiven.

Although I have to wonder what exactly they were using to show off the gameplay, seeing as how Adam was on the rooftops in this demo. I'm guessing these were more like the Developer Room stuff than the actual final game.



I'll be getting this... looks good



I'm hoping that Capcom still has a lot of dev work planned for this one, because that really didn't look impressive in any way.



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Is it just me, or is the animation really bad? Most of the motions seem unnatural and jerky. Did the original move like that?

I'm not a graphic whore by any means, but this game seems to be below average for Wii standards.

I was looking forward to it, but as of now, it looks like RE4 puts this game to shame.



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