| LordTheNightKnight said:
Depends on if the engine is designed to be scaled or not. Evidently, the CoD 4 engine is. UE3 may not be, but that developer will prove whether or not it is. |
COD4 isn't all that scalable or they would have put it on PS2 as well.
| Onyxmeth said: Can you provide links for this? All I can find is the original article from Nov 2007 where Mark Rein says in an interview that an unnamed licensee is bringing the Unreal Engine 3 to the Wii. I can't find anything on Google past that. What's the company's name, and what is their game? Also I do not know the difference between the COD4 engine and the UE3 engine. I do know Mark Rein said this in regards to the licensee, "It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for Red Steel]," he said, noting prior to that response, "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system." If this were going to be an easy port and/or Epic thought the Wii could handle the engine well, I think they would have just done it themselves. I'm sure some of the aspects of the engine can make it to the Wii, but I don't think the Wii can handle the whole thing at once. But yes, this is coming from someone with no real technical knowledge on the matter, so I could be wrong. Can you back up that this can be done with technical terms?
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Sorry, can't name the developer or the game. My real name is known via this username and the dev would be pretty pissed with me if I dropped info without their permission.
Ubisoft ported over UE2.5 very easily and plan to take Red Steel 2 up to a new level. Don't foget that SE is now a licensed UE3 holder. Speaking off which, SE ported their PS3 specific engine, Crystal Tools, to Wii also. I can't say anything more than that for you.
Epic just doesn't care whether Wii could handle the entire engine or not. That's rather obvious by what they say. They're also very reactionary with their market space. Instead of going first into a market segment, they wait until everyone else is already going in that direction and demanding many times over for their engine. Nothing wrong with that approach because it's very safe financially but they've whittled down their market to an exact tiny slice in the corner and don't feel the desire to peak around the room unless they get asked to look around...metaphorically speaking.
Technically speaking the Wii's TEV is a 16 texture per pass piepeline that can handle all the modern texture effects....just formatted differently (as in not the way Epic [or most devs for that matter] is used to rendering them). That means it can run 15 high end textures (plus the base texture map) in one single rendering pass. Cut it down to 8 high end textures such as normal maps, bump maps, etc...and combine it with high end lighting effects like HDR, secular effects, bloom, etc...
The rEVOLution is not being televised











