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Soriku said:
Onyxmeth said:
Soriku said:
naznatips said:
Why do people freak out everytime Epic says they don't like the Wii? Of course they don't like the Wii. Epic's entire business model is based on the fact that development on HD consoles is expensive and people will pay them to license their overpriced engine. The Wii is extremely easy to develop for, and they can't sell their engine there. No one would pay for it. The more the Wii sells, the more Epic's entire business model and company is threatened. If you expect them to like the Wii or make Wii games you are completely bonkers.

 

OK...how about this. Why can't they make some uber engine for the Wii (ie. an engine that produces much better graphics/physics/whatever than anything seen on the Wii before) and license that out to devs who want to make high quality/AAA Wii titles? No doubt with the large growing userbase third parties WILL want to make high quality Wii titles and they could have Epic's engine in mind. It wouldn't cost as much as something like the UE3 BUT I believe it could be a success.

Unreal Engine 2 and 2.5 can be ported to the Wii. Why bother making a new engine? They make new engines to support better hardware. UE3 is popular because it makes HD game development a lot less expensive a venture. What would be the point of building an engine exclusively for the Wii when the entry to develop for it is already much lower? You basically want Epic to further the gap in development prices between the Wii and the 360/PC/PS3? That would in effect start killing off their more profitable UE3 engine as developers choose Wii development over HD development.

Nothing you have been saying is beneficial to Epic, only to Wii owners. So why do you question their methods so much?

 


 

Oh...I didn't know UE3 made HD development easier. I see your point then.

Just to get you up to speed on why Unreal Engine 3 is so popular and why Epic will not struggle if they ignore the Wii:

There is no public pricing, but most leaks say it costs 1-1.5 million to license the engine and an extra 500,000 per each additional console with a 3% revenue cost on game sales. Everything you get from this engine could cost over 10 million to do on your own, which shows in the balooning budgets of games like Too Human and Final Fantasy XIII. Imagine cutting anywhere from 7-10 million dollars out of the budget of a game by using proven development tools that are probably better than anything the developer could cook up themselves anyways. Here's the list of games that are using the engine, and marvel at it and how much money they are making off of this venture in just three years(maybe a bit more) so far:

Unreal Engine 3

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.