Viper1 said:
COD4 isn't all that scalable or they would have put it on PS2 as well.
Sorry, can't name the developer or the game. My real name is known via this username and the dev would be pretty pissed with me if I dropped info without their permission. Ubisoft ported over UE2.5 very easily and plan to take Red Steel 2 up to a new level. Don't foget that SE is now a licensed UE3 holder. Speaking off which, SE ported their PS3 specific engine, Crystal Tools, to Wii also. I can't say anything more than that for you. Epic just doesn't care whether Wii could handle the entire engine or not. That's rather obvious by what they say. They're also very reactionary with their market space. Instead of going first into a market segment, they wait until everyone else is already going in that direction and demanding many times over for their engine. Nothing wrong with that approach because it's very safe financially but they've whittled down their market to an exact tiny slice in the corner and don't feel the desire to peak around the room unless they get asked to look around...metaphorically speaking.
Technically speaking the Wii's TEV is a 16 texture per pass piepeline that can handle all the modern texture effects....just formatted differently (as in not the way Epic [or most devs for that matter] is used to rendering them). That means it can run 15 high end textures (plus the base texture map) in one single rendering pass. Cut it down to 8 high end textures such as normal maps, bump maps, etc...and combine it with high end lighting effects like HDR, secular effects, bloom, etc... |
If your counter is you having insider information that you can't share, then understand mine and possibly others' skepticism on the matter. From my perspective, there is 9 months of silence on this, so unless you can divulge info and back it up or this becomes public knowledge, i'll have to have my doubts this can be done. I'm not saying you're lying by any means, but I don't know you enough to trust your word. I don't think you know or trust me enough either understandably, but if you want you could PM it to me and I won't tell anyone whatever is in the PM.
I was going to say it previously and forgot to mention that I agree Epic may just be holding out to let someone else to do the work, since they would benefit regardless with future Wii licensees.








