Soriku said:
OK...how about this. Why can't they make some uber engine for the Wii (ie. an engine that produces much better graphics/physics/whatever than anything seen on the Wii before) and license that out to devs who want to make high quality/AAA Wii titles? No doubt with the large growing userbase third parties WILL want to make high quality Wii titles and they could have Epic's engine in mind. It wouldn't cost as much as something like the UE3 BUT I believe it could be a success. |
Unreal Engine 2 and 2.5 can be ported to the Wii. Why bother making a new engine? They make new engines to support better hardware. UE3 is popular because it makes HD game development a lot less expensive a venture. What would be the point of building an engine exclusively for the Wii when the entry to develop for it is already much lower? You basically want Epic to further the gap in development prices between the Wii and the 360/PC/PS3? That would in effect start killing off their more profitable UE3 engine as developers choose Wii development over HD development.
Nothing you have been saying is beneficial to Epic, only to Wii owners. So why do you question their methods so much?








