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Forums - Gaming Discussion - WRPG's are better than JRPG's

radha said:

 

i dont see how only the bettle system play part in determining the roll in the game, i think the story does that, and by the way al the fist rpg are books like D&D and those are turn based so if you have to pick one a the roiginal gender, jrpgs are.

 

 Because you don't what you're talking about.

And Western turn based games like Ultima pre-date JRPGs.



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Wich is the difference betwen both of 'em?



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MasterZack said:
Wich is the difference betwen both of 'em?

The "W" and "J"

 



Words Of Wisdom said:

Freeform RPGs laugh at you as I'm sure Profcrab will be doing upon reading your post as well.

Who the hell is PRofcrab and why should I care?  Name me all the relevant freeform video RPGs and how they distinguish themselves from other genres that involve conflict.  How do they relate to the vast majority of video RPGs thus far created?



ArtznCraphs said:
Words Of Wisdom said:

Freeform RPGs laugh at you as I'm sure Profcrab will be doing upon reading your post as well.

Who the hell is PRofcrab and why should I care?  Name me all the relevant freeform video RPGs and how they distinguish themselves from other genres that involve conflict.  How do they relate to the vast majority of video RPGs thus far created?

Profcrab is the person you quoted above.  You're a quick one aren't you?

 



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Words Of Wisdom said:
MasterZack said:
Wich is the difference betwen both of 'em?

The "W" and "J"

 

 

 

Thak you! (I guess...)



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I prefer JRPG's. They are longer [more bang for my buck].
And I usually perfer the combat in Jrpg's. The combat in WRPG can usually end up felling like a hack in slash... or in nowadays...... a shooter.....



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Words Of Wisdom said:

Profcrab is the person you quoted above.  You're a quick one aren't you?

 

 

 It's just that I thought that you were talking about someone who holds some kind of special knowledge of RPGs, not some poster I see regularly on this site.  Or at least a mod, since they seem to be the few who have any kind of awareness of the hobby before the PS days.

But that doesn't answer my question.



ArtznCraphs said:
Profcrab said:
I see them as to entirely different genres that have little to no relation to each other.

JRPGs are not RPGs in that the character generally has little choice in determining how the characters interact. So, the player does not take the role of a character, the player is generally the team and battle coordinator with the goal of unlocking more of the story. Levels and skills do not an RPG make. This is not to say it is a lesser genre. It is just different. It has many fans around the world.

WRPGs, again generally, give the player more choices on how the character interacts with others which can change how the NPCs interact with them in return. This is closer to an RPG in that the player does steer some of the personality of the character, within the options provided.

This, of course, all varies from game to game.

I give this thread a 9.5.

 

 Wrong.

The defining feature of a video RPG is it's battle system and all the number crunching that goes with it.  If you take out the battle system, you have an adventure game or life sim.  Take out character interaction, and with a tabletop derived battle system and plot you can still have a RPG

Video RPGs really do not allow for real role playing.  IN a pen and paper game, you can basically try or say anything that comes to mind.  For example, if you have a treasure chest in a video game, there are usually only a couple ways you can access the chest.  Either you need a key/lockpick/spell or you can break it open.  In a real RPG the player can try whatever he/she can imagine.  No key?  Try dropping the chest out of a window to crack it open.  Or haul it back to town to a locksmith.  Or take it to a high level mage with an open spell.

But the thing that video RPGs can replicate pretty much to the letter are the battle mechanics of tabletop RPGs (which sprang from tabletop strategic wargaming).  The rules, random calculations (the die roll), turns, decisions, etc.

 

I don't see numbers and stats as RPG playing.  By that rational, every game that has stats in any form, even a game like Ghost Recon or Rainbow Six (if you ever played any of the earlier games), is an RPG.

Technically, no video game can be an RPG unless the story is completely influenced and dependant on the character.  However, they can give the player some choice in the matter with some other potential outcomes.  If an RPG is primarily defined by its stats and numbers then the name needs to be changed because the "Role Playing" doesn't really describe it.

Many WRPGs have, at least in some form, tried to emulate more of the Role Playing aspect.  JRPGs emulate only the "rolling" aspect of it.  To me, if I see a video game that has me just pick stats and weapons, I see it as more of a strategy game than a RPG.  This is how I see JRPGs, more as strategy.

Btw, I love your arguing technique of putting "Wrong" before your supporting information.  I think it makes you look like you have big e-penis.  Hope that is working out for you.

I give that post a 9.5.



Thank god for the disable signatures option.

Profcrab said:

 

I don't see numbers and stats as RPG playing.  By that rational, every game that has stats in any form, even a game like Ghost Recon or Rainbow Six (if you ever played any of the earlier games), is an RPG.

Technically, no video game can be an RPG unless the story is completely influenced and dependant on the character.  However, they can give the player some choice in the matter with some other potential outcomes.  If an RPG is primarily defined by its stats and numbers then the name needs to be changed because the "Role Playing" doesn't really describe it.

Many WRPGs have, at least in some form, tried to emulate more of the Role Playing aspect.  JRPGs emulate only the "rolling" aspect of it.  To me, if I see a video game that has me just pick stats and weapons, I see it as more of a strategy game than a RPG.  This is how I see JRPGs, more as strategy.

Btw, I love your arguing technique of putting "Wrong" before your supporting information.  I think it makes you look like you have big e-penis.  Hope that is working out for you.

I give that post a 9.5.

Stats in an RPG are a different animal than stats in a tactical shooter, and serve different purposes and are integrated much differently.  RPGs and adventure games both have stories and character interaction, are they the same?   There are no behind the scenes random "die rolls" in a shooter that determine who goes first or when (dependant on certain stats), if they hit or miss (dependant on certain stats), how many points of damage are done, etc.   But it's not just about stats, it's also the overall battle system and how it's weighted by those stats and die rolls in every way that distinguishes the genre.  Throw plot progression in there, and there is enough to qualify at least early JRPGs as true video RPGs

But I will say that there are WRPGs that are much truer, in terms of interaction and battle parameters, which is something I've never argued against.  But I will not say that story or a few dialog choices are more vital to the genre.

Personally I define RPGs by their relation to its roots in tabletop wargames like Chainmail (which are also the roots of pen and paper RPGS, which are...), so that's where I'm coming from, and the fact that this type of battle system, along with some narrative is what distinguishes the genre from everything else. 

And sorry if I come off like a dick, since you are logical and have a grasp of the genre beyond the story whores.  More than these fools who think the Japanese did turn based combat first, or WRPGs are easy or just hack n' slash, which is utterly absurd.