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Forums - Sony - GT5 - No crash damage. Also, is it getting delayed?

Boo!!

The one REAL addition they could have made. So much for it being the "real" driving sim. I wonder if the complexities of having REAL collision (and related issues) scared them away.

I'm sure another company will release a good driving sim with damage.

So how will this be different from GT4? Except it (hopefully?) having multiplayer?

 



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HappySqurriel said:
Tetsuya said:
Well japanese gamers dont care....the game is gonna sell in japan!!! :P

 

Are you being sarcastic?

Because until there is a game that is released on the PS3 in Japan that sells well I wouldn't assume any game will sell well on the PS3 in Japan.


im not being smart....its just i know that the japanese will cater more to that game....duh?



Woof said:
SleepWaking said:
thats not the g*ddamn point, the point is you will still be buying while the game hasn't made any progres accept the graphics. You have to agree in a racing sim damage is a must these days, this just sounds lazy. or they wouldn't categorize ist as a racing sim becouse it just isn't. (and certainly not the best)

 Heres a point.

 the damage in all racing games now is BULL SHIET, its not realistic thus making the game like Forza not a "simulation" if it was truley a "sim" the damage would be truely realistic (but its not).

 Thats what GT guys want,  they want perfect realistic damage.  Every part every possible affect.

 

Good point, that's why I don't care for race damage. If I hit something going 230MPH, then I will most likely be done racing, I won't continue the race with my shattered windshield. If someone else crashes, then I will be driving under the yellow flag until all the debris is cleared from the track. I want to play a driving sim, not a crashing sim.

 



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I'll bet GT5 doesn't cause the PS3 to glitch with system errors and lockups like Forza is doing to the 360 :P (Sorry, I had to mention it)



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This is really stupid theres no great excuse for having no car damaging and they call Gran Turismo the real driving simaluater.



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mancandy said:
Woof said:
SleepWaking said:
thats not the g*ddamn point, the point is you will still be buying while the game hasn't made any progres accept the graphics. You have to agree in a racing sim damage is a must these days, this just sounds lazy. or they wouldn't categorize ist as a racing sim becouse it just isn't. (and certainly not the best)

Heres a point.

the damage in all racing games now is BULL SHIET, its not realistic thus making the game like Forza not a "simulation" if it was truley a "sim" the damage would be truely realistic (but its not).

Thats what GT guys want, they want perfect realistic damage. Every part every possible affect.

 

Good point, that's why I don't care for race damage. If I hit something going 230MPH, then I will most likely be done racing, I won't continue the race with my shattered windshield. If someone else crashes, then I will be driving under the yellow flag until all the debris is cleared from the track. I want to play a driving sim, not a crashing sim.

 


I agree aswell. I meanon TOCA 3, the only way I could ever retire out of the race (cos of damage) was if I went full throttle into a wall at the end of a straight, or used an open-wheel racer. Even though I repeatedly crashed into computer opponents, and walls etc (for fun ) I could still carry on racing, even though in real-life (which racing sims are trying to capture) those kinda crashes would have put me out of thr race. Once, I did a Nascar circuit on TOCA. I made sure I started last, then turned around and went the wrong way, crashed into whoever was first coming the other way, and although I got quite a bit of damage, it was still pretty drivable, and I didn't lose anywheels or anything, which I would have done realisticly. Also, I think the only way you can retire in that game is to lose a wheel, which is hardly realisitic, I mean if you engine is seriously damaged, that's gonna put you out of the race.

Then again I haven't tried Forza, so that damage simulation may be better... 



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you mean to tell me this game wont sell because it doesnt have damage??? thats the most ridiculous thing i ever heard... i got a news flash for everyone.. this game has been called the real drive simulator for years.. and it still didnt have any damage and that still didnt affect sales...



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Weak. F***in' weak, man.

I was looking forward to GT5 and it was one of the games that made me want a PS3. Now, I won't be buying it. After dedicating well over 100 hours to Forza 2 already, I won't take a step back in simulation racing, even if the game has better graphics.




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rocketpig said:
Weak. F***in' weak, man.

I was looking forward to GT5 and it was one of the games that made me want a PS3. Now, I won't be buying it. After dedicating well over 100 hours to Forza 2 already, I won't take a step back in simulation racing, even if the game has better graphics.

 Oh be honest... you were never looking at the PS3 ;)



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SleepWaking said:
thats not the g*ddamn point, the point is you will still be buying while the game hasn't made any progres accept the graphics. You have to agree in a racing sim damage is a must these days, this just sounds lazy. or they wouldn't categorize ist as a racing sim becouse it just isn't. (and certainly not the best)

I HAVE to agree??? Who the hell are you? It's not lazy devs, you tool. Kazunori Yamauchi is probably the most OCD(Obsessive Compulsive Developer) dev that's out there, everything must be perfect, did you not see that it takes 180 days for one person to make one car, that's alot of goddamn work, you've got some nerve.

Just like the others have said, if he did damage, it would HAVE to be realistic damaged, not the mocked up damage like in Forza. Sure it looks cool and I know that if affects the drivability of your car, but not realistically. Go out in you own car, glance of a concrete median at 90-100 mph and see exactly what happens to your car. It'll be torn to shit and probably not drivable, at least not in any kind of racing capacity.