mancandy said: Woof said:
SleepWaking said: thats not the g*ddamn point, the point is you will still be buying while the game hasn't made any progres accept the graphics. You have to agree in a racing sim damage is a must these days, this just sounds lazy. or they wouldn't categorize ist as a racing sim becouse it just isn't. (and certainly not the best) |
Heres a point. the damage in all racing games now is BULL SHIET, its not realistic thus making the game like Forza not a "simulation" if it was truley a "sim" the damage would be truely realistic (but its not). Thats what GT guys want, they want perfect realistic damage. Every part every possible affect. |
Good point, that's why I don't care for race damage. If I hit something going 230MPH, then I will most likely be done racing, I won't continue the race with my shattered windshield. If someone else crashes, then I will be driving under the yellow flag until all the debris is cleared from the track. I want to play a driving sim, not a crashing sim. |
I agree aswell. I meanon TOCA 3, the only way I could ever retire out of the race (cos of damage) was if I went full throttle into a wall at the end of a straight, or used an open-wheel racer. Even though I repeatedly crashed into computer opponents, and walls etc (for fun
) I could still carry on racing, even though in real-life (which racing sims are trying to capture) those kinda crashes would have put me out of thr race. Once, I did a Nascar circuit on TOCA. I made sure I started last, then turned around and went the wrong way, crashed into whoever was first coming the other way, and although I got quite a bit of damage, it was still pretty drivable, and I didn't lose anywheels or anything, which I would have done realisticly. Also, I think the only way you can retire in that game is to lose a wheel, which is hardly realisitic, I mean if you engine is seriously damaged, that's gonna put you out of the race.
Then again I haven't tried Forza, so that damage simulation may be better...