Woof said:
Heres a point. the damage in all racing games now is BULL SHIET, its not realistic thus making the game like Forza not a "simulation" if it was truley a "sim" the damage would be truely realistic (but its not). Thats what GT guys want, they want perfect realistic damage. Every part every possible affect.
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Good point, that's why I don't care for race damage. If I hit something going 230MPH, then I will most likely be done racing, I won't continue the race with my shattered windshield. If someone else crashes, then I will be driving under the yellow flag until all the debris is cleared from the track. I want to play a driving sim, not a crashing sim.
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