Million said:
I hear what people say about Nintendo defining this gen with the innovation and such but i'm just not feeling anything nintendo has to offer ( with the exception of SSBB and Zelda ) I love Nintendo but I don't care about Wii Fit , Wii Sports , Wii *Anything* , I hate games like Animal Crossing, Bloom Box , Carnival Games and i somewhat like the Wii-mote but not in the way that i think it should be the standard.
This thread isn't about the fact that I dislike the Wii it's about the fact that the thing i dislike the most is the most popular console availible, it kills me . I remember the good old days when the PS2 was king now i feel like a war veteran who no one cares about anymore i fought for you and coulda died yet you still don't acknowledge me :(
I'd rather the XBOX 360 was at 30 million, i wish the Wii was HD...oh well
the casual demographic is killing my gaming experience this gen with developer priority eventualy switching to the Wii where the hell will i get my hardcore gaming fix ? without profiability Sony will loose reasons to keep running their development reosurces at such high capacity. I'm blaming the Wii for the loss of Eight Days and >>GETAWAY<<<, you friggin killed getaway Wii
At the end of the day it means less games like God Of War and more games like ... Mario & Sonic at the olympics...in SD... with a motion sensing controler.....what have we become.
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It's funny. I didn't actually have too much of a problem with the first chunk of your post. Sure you were being overdramatic and silly, and I sure as hell didn't agree with a word of it, but since it all boiled down to "most Wii games just aren't my cup of tea" I can hardly complain.
Where you caught my attention was in the latter half. You see, the Wii is not killing gaming. The Wii is not even killing "Hardcore" gaming. No, it is High Definition that is killing gaming of all types. When Sony and Microsoft opted to cater primarily to the young techno-centric male this generation they did so by creating systems which needed so much skilled talent that development costs became absurd.
http://www.gamasutra.com/php-bin/news_index.php?story=18389
Where a game for the Wii or any of the last generation consoles would set you back $7.8-$9m, an HD game averages $18.8m-$28.2m. In other words, HD has tripled, even quadrupled development costs, and the extra 20% increase at retail is not going to offset such a traumatic increase.
But why take my word for it? Allow the industry to speak for itself.
http://www.edge-online.com/news/dice-does-consolidation-kill-innovation
EA Mobile's former VP: "Vivendi Games/Blizzard. Harmonix. BioWare Pandemic. Big Huge Games. All of these companies have recently merged with or been bought up by their respective suitors. It would seem that the flag-wavers of independence are disappearing..."Don't blame consolidation. Blame Sony and Microsoft for jumping the budgets up to $30 million for a console game."...It’s that high price of entry that will cause many of the industry’s real innovators to completely avoid working on the major consoles in the packaged goods business. “At this point, the console game business and PC boxed game business is closed unless you want to dance with the devil.”
http://www.gamasutra.com/php-bin/news_index.php?story=18247
Red Fly Studio's founder: "Wii development is easily one fourth, one fifth, even one sixth of some 360, PS3 projects, and those projects are easier to sell to developers...And also budget comes into play. When you’re a new studio and you’re asking someone for four million, that’s a lot easier sell than asking them for twelve. It just comes down to numbers and risk assessment. So that’s the reason we chose that console.
http://www.gamer.tm/news.php?id=2665
Hudson has ruled out developing and publishing full PS3 games, due to the development costs on Sony’s format being too high.
You may, perhaps feel that all of this is irrelevant, that you shouldn't care if some companies are unable to make HD games for fear of being priced out. Unfortunately, that view is far too short-sighted to serve your own interests, since even selling over a million copies can sometimes not be enough to turn a profit on an HD system. Have you not noticed the record number of studio closures we've had in the past few months and years, closures which occured despite the fact that the industry is seeing record revenue? In fact, have you noticed how it's often the companies that focus on the DS and Wii that are really being profitable, and that those who focus on the HD consoles either live or (more often) die on whether their gambles pay off?
Do you now see why Tecmo, which was initially scornful of the Wii's chances, now admits supporting the Wii because it's necessary to do so for business purposes? Why Sega, who remained skeptical of the Wii in 2007 and felt that the PS3 was still the way to go, has now reversed course and said it focused too much on the PS3 and not enough on the Wii? Hell, even on the download services, HD costs are becoming too cumbersome for indie developers to work on those systems without financial support. The simple fact of the matter is that HD costs are what is killing gaming. The loss of Eight Days and Getaway has nothing to do with Nintendo, and everything to do with High Definition. So long as games cost more money to develop than many third world cities generate in a year, gaming will be in serious trouble.
But please don't despair. Traditional games will continue to flourish as time goes on. Just as the DS was originally nothing but mini-games and quirky "non-games" for its first year only to become the bastion of "hardcore" games, so to will the Wii get more games like Madworld et. al. And, with any luck, HD costs will somehow decrease by the time the next generation rolls around, so you'll be able to have your cake and eat it too.
No promises about the latter, though.