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Forums - Gaming - Yet more Carmack: PS3 has a HUGE advantage in cost per GB of large games

naznatips said:
Burgles I posted nearly everything said in the entire interview in the topic. I'm sorry that it bothers you to hear a developer give a positive point of PS3 development though.

 

any positive words about the ps3 always lead to a fanboy war



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masterb8tr said:
naznatips said:
Burgles I posted nearly everything said in the entire interview in the topic. I'm sorry that it bothers you to hear a developer give a positive point of PS3 development though.

 

any positive words about the ps3 always lead to a fanboy war


There, I made your statement more general.

 



My Mario Kart Wii friend code: 2707-1866-0957

So suddenly Sony seem right to have stuck with Blu-Ray....



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

DMeisterJ said:


Also, I think the much longer development time needed for PS3 games would easily outweigh the increased licensing cost for games that need more than one disc on the 360.

Proof? Source? I mean, aside from fanboy logic.

Carmack? In the interview he said PS3 games took his team like twice the work.

So either your putting twice the manpower on it... or it's taking twice as long to make.

Either way... that equals twice the time in manpower hours.  That's what matters.  A PSN game could take just as long as uncharted... but the PSN game only has like 5 guys working on it.

Of course that's likely only true for developers that are more PC/Power arictecture friendly the Cell friendly.

Which granted is like, every developer not Sony first party. But in a lot of cases it's probably more 1.5 or 1.3 times manpower.

That's the thing though Xenon runs unoptimized code really well. PS3 doesn't. Which means... you need to spend extra time optimizing code for the PS3 version.

 

 



NJ5 said:
masterb8tr said:
naznatips said:
Burgles I posted nearly everything said in the entire interview in the topic. I'm sorry that it bothers you to hear a developer give a positive point of PS3 development though.

 

any positive words about the ps3 always lead to a fanboy war


There, I made your statement more general.

 

 

true



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Kasz216 said:
DMeisterJ said:


Also, I think the much longer development time needed for PS3 games would easily outweigh the increased licensing cost for games that need more than one disc on the 360.

Proof? Source? I mean, aside from fanboy logic.

Carmack? In the interview he said PS3 games took his team like twice the work.

So either your putting twice the manpower on it... or it's taking twice as long to make.

Either way... that equals twice the time in manpower hours.  That's what matters.  A PSN game could take just as long as uncharted... but the PSN game only has like 5 guys working on it.

Of course that's likely only true for developers that are more PC/Power arictecture friendly the Cell friendly.

Which granted is like, every developer not Sony first party. But in a lot of cases it's probably more 1.5 or 1.3 times manpower.

That's the thing though Xenon runs unoptimized code really well. PS3 doesn't. Which means... you need to spend extra time optimizing code for the PS3 version.

 

 

Yeah but how many times are you honestly going to have to do that :P Once you get the tools down for the PS3 it's just as smooth as every other console. The initial engine work is guaranteed to be a bitch and a half, but after that I could immagine much smoother sailing, it's been said by so many of the "only PS3" dev's. And like you mentioned, the PS3 doesn't run un-optimized code very well, but the 360 can read the PS3 code just fine, all the more reasons to lead with PS3 I say :P

 



From 0 to KICKASS in .stupid seconds.

Carmack is a brilliant programmer, but id has traditionally been focused on PC games. So his perspective is mostly PC-centric, which tends to be misinterpreted as being pro-Microsoft. Remember, his generation of programmers specialized in writing code for single-core architecture. The PS3 is a true multicore system, and that was a huge challenge for the coders. Fortunately, Insomniac, Kojima and others have proved that multicore is no longer a barrier to make great games.



3 dvd lolllllllllllllllllllllllllllllllllllllllllllllll



ChronotriggerJM said:
Kasz216 said:
DMeisterJ said:


Also, I think the much longer development time needed for PS3 games would easily outweigh the increased licensing cost for games that need more than one disc on the 360.

Proof? Source? I mean, aside from fanboy logic.

Carmack? In the interview he said PS3 games took his team like twice the work.

So either your putting twice the manpower on it... or it's taking twice as long to make.

Either way... that equals twice the time in manpower hours. That's what matters. A PSN game could take just as long as uncharted... but the PSN game only has like 5 guys working on it.

Of course that's likely only true for developers that are more PC/Power arictecture friendly the Cell friendly.

Which granted is like, every developer not Sony first party. But in a lot of cases it's probably more 1.5 or 1.3 times manpower.

That's the thing though Xenon runs unoptimized code really well. PS3 doesn't. Which means... you need to spend extra time optimizing code for the PS3 version.

 

 

Yeah but how many times are you honestly going to have to do that :P Once you get the tools down for the PS3 it's just as smooth as every other console. The initial engine work is guaranteed to be a bitch and a half, but after that I could immagine much smoother sailing, it's been said by so many of the "only PS3" dev's. And like you mentioned, the PS3 doesn't run un-optimized code very well, but the 360 can read the PS3 code just fine, all the more reasons to lead with PS3 I say :P

 

1) Yeah, if you reuse the engine everytime... does that really happen a lot?  Even then you still have a lot of extra code to write that has to be optimzied outside of the base engine.  Hence why it's not always X2.  It's always going to take longer however.

2) Or a reason to just skip PS3 development... which is definitly possible if your a small company. (Real reason 360 gets so many exclusive JRPGs from small companys?)

Using 360 as a base we are looking at these situations


Xbox exclusive: 100% manhours.

PS3 exclusive: 200% manhours

Xbox/PS3: 220% manhours if ported from PS3.... probably a LOT more the other way around without ending up with a bad PS3 port.


220% is HUGE for those little developers the PS3 is pricing out those small companys everyone credits for being awesome.

Nippon Ichi said it took his team an entire year of studying  the PS3 before he did any work on his game.  Disgaea based on this despite the last gen graphics probably won't make a profit, hopefully the next projects recoup the investment.

It's no wonder the PS3 is starved for JRPGs at the moment and the PSP and DS have a wealth of them.

That's the thing... when it comes to like FPS or adventure games it's no big deal...(even if they bitch about it).

It's more the genres like RPG games... where outside of Square Enix all the big players are small fry developers.



SlorgNet said:
Carmack is a brilliant programmer, but id has traditionally been focused on PC games. So his perspective is mostly PC-centric, which tends to be misinterpreted as being pro-Microsoft. Remember, his generation of programmers specialized in writing code for single-core architecture. The PS3 is a true multicore system, and that was a huge challenge for the coders. Fortunately, Insomniac, Kojima and others have proved that multicore is no longer a barrier to make great games.

Sure not barrier, they haven't proved however that it isn't an obstacle.

It's harder to play basketball if you aren't tall.  However it is still harder. 

However there are plenty of averaged sized players who are great at basketball and have had good NBA careers.