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Forums - Nintendo - Why do people dislike SSE?

I played through it was my brother and loved it.



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It seems more people liked it than I thought. Good thing.

I'm trying not to be offensive to the other continents, but it's so hard when you live in the clearly best continent.

... Oh crap.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

Really? I didn't know people didn't like SSE haha. I thought it was fun haha. I mean it was a lot better than any other single player on Super Smash Bros haha. Gave it a Soul Calibur like story to the fighting series and I enjoyed it.



I enjoyed SSE. Cut scenes are great too. Level design was solid for platforming. Unfortunately the control scheme just isn't that good for platforming, especially the jumping. It's just awkward.



I thought it was fun as well. I could care less about the cut-scenes, but I geniunely enjoyed the beat-em-up/platform gameplay. And the boss fights were great!

I believe the main reason a lot of people disliked Subspace Emissary is that they were rushing through it as quickly as possible to unlock characters for the multiplayer mode. If you try to play the whole thing in one or two sittings (as most reviewers clearly had to do), umm yeah, it's going to be boring and repetitive. I played through the campaign leisurely over the course of about two weeks, and that no doubt made it more enjoyable. This is one area where obsessive gamers who must have everything RIGHT NOW missed the fun.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)

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DKII said:
I enjoyed SSE. Cut scenes are great too. Level design was solid for platforming. Unfortunately the control scheme just isn't that good for platforming, especially the jumping. It's just awkward.

For some characters, it worked very well.  For others, it didn't work quite so well.

The other problem was that the maze felt tedious.  Up until the maze, the game was great.  Then it's like they decided to artificially make it longer with the maze.

For me, co-op made it fun.  I would not replay SSE unless I had someone to play it with like I did the first time.



DMeisterJ said:
Like Monti said, it clearly was not the focus of the game, and it does show.

The platforming is horrid, and by association, the fighting, and the fucking maze sucks so freaking much. God.

I wish it wasn't that bad, but it really is. :'(

 

Not to mention it takes itself far too seriously.

But I enjoyed it overall. It was fun, no doubt.



dunno but its good!



My main gripe about SSE: When your co-op friend dies, you lose a shared amount of lives. So...if he sucks, but you rock, you still get knocked down to one life during a tough boss, even if you never died.

That means you can't play this game with less talented players...or even semi-talented players who are ok to lose track of (they don't lose a life for falling behind), but if they're falling behind, and get TAPPED by an enemy? They get a KO. It happens way too often and we lose too much. Just not very fun. They should make the lives separate or something.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

I liked SSE... but not as much as the online brawls