My main gripe about SSE: When your co-op friend dies, you lose a shared amount of lives. So...if he sucks, but you rock, you still get knocked down to one life during a tough boss, even if you never died.
That means you can't play this game with less talented players...or even semi-talented players who are ok to lose track of (they don't lose a life for falling behind), but if they're falling behind, and get TAPPED by an enemy? They get a KO. It happens way too often and we lose too much. Just not very fun. They should make the lives separate or something.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )







