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I thought it was fun as well. I could care less about the cut-scenes, but I geniunely enjoyed the beat-em-up/platform gameplay. And the boss fights were great!

I believe the main reason a lot of people disliked Subspace Emissary is that they were rushing through it as quickly as possible to unlock characters for the multiplayer mode. If you try to play the whole thing in one or two sittings (as most reviewers clearly had to do), umm yeah, it's going to be boring and repetitive. I played through the campaign leisurely over the course of about two weeks, and that no doubt made it more enjoyable. This is one area where obsessive gamers who must have everything RIGHT NOW missed the fun.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)