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Forums - Microsoft Discussion - Fable 2: To Be Short - about 12 hours long for main game!

Sounds kind of like classic WRPGs like Fallout and Baldur's Gate. You can go from point A to B, but you'll miss alot of chances to develop your character(s) in terms of equipment, money, levels, etc.



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Compared to the average next gen game 12 hours is about double the length of other games, seriously though Fable 2 seems like it is going for the do anything kind of world so a main game is not as needed.



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Like many have said before me, the "short" main story is a non issue. I actually prefer the main game be a bit short. Because, I can play around with the open world and side quests, and once I'm kinda getting ready to be done with the game, I can then bust out the main game pretty quick.

Again, Oblivion's main game is maybe 20 hrs? But my save shows I put over 300 hours into the game.



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ArtznCraphs said:
Riachu said:

I am looking foward to Fable 2 as well as Fallout 3 so if you think I don't really like RPGs, you're dead wrong. An RPG can have with a real-time, turnbased battle system or even a hybrid of both. Stats are the defining element of a video game RPG, not the battle system.

 

And what do the stats mainly tie into practically 100% of the time? Battle mechanics. Thus you have a battle system, a stats and random number generator driven battle system, which differentiates rpgs from the other genres.

And since video rpgs are rooted in the mechanics of pen and paper rpgs, which themselves are evolved from tabletop war games, battles are an entirely important feature in an rpgs. Without those stat driven battles you have an adventure game.

But basically we agree that an RPG is an RPG as long as it's game mechanics are weighted by stats and random numerical calculations.

But don't try to tell me that the genre isn't getting dumber by the day. I've been in the video RPG hobby since the early 1980's, console and PC. I know what I'm witnessing currently.

Stats are still being used, even in action RPGs, to determine how much the damage per hit is as well as how much your character(s) will be damaged for every hit.  How are RPGs becoming dumber?

 



Strategyking92 said:
Strategyking92 said:
well... 12 hours for the main storyline is long....... I think the original fables main quests were about 8 hours long. Add countless engaging sidequests in between quest missions, and that actually maybe 25 hours of gameplay. I played Fable for 18 hours my first playthrough. So: 10 hours sidequests, 8 hours main storyline for fable 1, would equal 15 hours sidequests and 12 hours Fable 2..... 27 hours.... damn.

 

you can't challenge this logic!

 

guess I was right.

 

 

Fable 2 = 27 hours confirmed.



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