ArtznCraphs said:
And what do the stats mainly tie into practically 100% of the time? Battle mechanics. Thus you have a battle system, a stats and random number generator driven battle system, which differentiates rpgs from the other genres. And since video rpgs are rooted in the mechanics of pen and paper rpgs, which themselves are evolved from tabletop war games, battles are an entirely important feature in an rpgs. Without those stat driven battles you have an adventure game. But basically we agree that an RPG is an RPG as long as it's game mechanics are weighted by stats and random numerical calculations. But don't try to tell me that the genre isn't getting dumber by the day. I've been in the video RPG hobby since the early 1980's, console and PC. I know what I'm witnessing currently. |
Stats are still being used, even in action RPGs, to determine how much the damage per hit is as well as how much your character(s) will be damaged for every hit. How are RPGs becoming dumber?