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Forums - Sales - Reconstructing Gaming History: NYTimes From 6/1/1991 - NES @ 9m in 1989?

ItsaMii said:
Nice work. I also got some Forbes articles about Nintendo bookmarked. It is interesting how Forbes has been predicting doom for Nintendo for almost a decade 2 decades.

Fixed.

 



I would cite regulation, but I know you will simply ignore it.

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Hm...13 million NES (Famicoms) were sold in Japan by December 4, 1988 (probably shipped). 

So that means...24 million NES units were shipped just between the Americas and Japan by the end of 1988 based on what some of these other NYTimes articles say.

Add the 9 million shipped in 1989 in the Americas, and NES was at ~33million shipped worldwide (at least) by the end of 1989.

Famicom (NES) launched in Japan in 1983...so it had probably slowed down, and sales were fairly low in Europe...but I'd bet NES was at 35+ m by the end of 1989, and maybe as high as 38m-40m in shipments.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

Nice find.

Nintendo totally dominated US & Japan back in the 8-bit era, mainly due to anti-compitive behaviour and initial bad marketing by the US distributor before Sega took over distribution themselves. Third parties were basically banned from releasing games on other systems (Sega Master System really being the only one). I've seen it mentioned many times that Nintendo had 90% of the US market back then, this article supports that claim. In Europe it was a different matter, and Sega had lots of third party support from European developers. In UK Sega Master System was the dominant platform, but nowhere near the extent that Nintendo was in US.

Fortunately this practice was found to be ilegal by US courts, resulting in a much closer and more competitive 16-bit era.

Master System was technically a better console than NES, but in NA NES had better software support. Many US gamers missed out on a great console IMO, Wonder Boy III: The Dragons Trap is still probably my favourite game of all time.

I had some data from this era on my old HDD before it packed in, but now it's all lost. :(



Wow. That was the coolest thing I've read all day.

And I've been reading ALL DAY LONG.



steven787 said:
I like the doubt that people would adopt to a new console.

Also, 1991? Sony kept repeating at their press conference that they decided at a meeting in 1993.

 

Probably the add on they were making for nintendo originally or something.. :p



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By 6/8/1989...NES was in "37% of all Japanese households"

Japan in 1989 had ~123m people. With probably 35m-45m households.

.37 * 35m = 12.95m

.37 * 45m = 16.65m


Earlier, there is a link from 12/4/1988 in te NYT that said NES was at '13m in Japan'. So maybe 13.15m to 13.45m by the end of 1988. NES only did 19m in Japan...so 16.65m by June 1989 is likely too high, but 12.95m is too low. Cut it in half and you get...14.3m-14.8m maybe?

Hmm



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

Turbografx & Genesis both launched in August 1989. Through the first 6 months Mega Drive had sold 400,000, Turbografx had sold 300,000.

Nintendo forecast 26 million NES in US by the end of 1990.

Link

NYC archive is a good resource, thanks for bringing it to attention.



This article is very interesting! Link

Edit: I highlighted some points of interest.

Talking Deals; How Nintendo Can Help A.T.&T.

Published: June 8, 1989

THERE is no signed contract yet, or even a handshake on a deal, but the American subsidiary of the Nintendo Company, the Japanese manufacturer of electronic games, and the American Telephone and Telegraph Company are in the midst of discussions that could lead to the creation of another interactive communications network in the United States.

If the deal goes through, the Nintendo Entertainment System, which was the best-selling game in the United States last year and is already in about 20 percent of all American households, would be linked to the telephone. That would allow people to play video games with others across the country.

The Nintendo machine could also be used as a personal computer, which would give the system the potential to receive and send information about the stock market, consumer products, travel reservations and other topics. Such information services are currently available through other networks that use the telephone and a personal computer.

Nintendo, by openly discussing its plans, may be trying to put pressure A.T.&T. to complete the deal as soon as possible, industry consultants said yesterday. Although Nintendo had sales of $1.7 billion last year and is expecting sales of $2.6 billion this year, the company cannot afford to be complacent.

''Despite the bravado we hear from Nintendo, I suspect that they don't want this video boom to fizzle like the last one,'' said Gary H. Arlen, a Washington consultant who specializes in interactive media. In the early 1980's, Mr. Arlen noted, a $3 billion-a-year home video business trickled down to $100 million a year when consumers grew disenchanted by poor-quality products.

Such an arrangement ''would be a perfect marriage made in heaven for both parties,'' said Bernell Wright, vice president for electronic communications at Link Resources Inc., a New York research and consulting company.

A.T.&T., which expects to receive Federal approval to enter the information services business, would benefit from the deal by ''leapfrogging'' past its competitors through Nintendo's substantial market share, Mr. Wright said.

And, he added, Nintendo would enjoy the benefits of branching out from the fickle toy business.

Earlier this week, some reports suggested that a partnership between Nintendo and A.T.&T. had already been formed and that the new network would be announced at an analysts' meeting in New York yesterday. Both A.T.&T. and Nintendo subsequently denied that a deal had been made. They said they were continuing to have discussions.

Peter Main, vice president of marketing at Nintendo, said the company had never intended to announce a final deal with A.T.&T. at the analysts meeting. ''We have not changed any part of our game plan or overall marketing schedule,'' he said.

Since entering the American market in the fall of 1985, Nintendo has enjoyed enormous success. The Nintendo Entertainment System, which sells for about $100, has about 80 percent of the video-game market and is thought to be in 20 percent of all American homes, toy industry analysts said.

So far, the entertainment system, a book-sized machine that plugs into a color television, has been used in the United States only to play video games like ''Mike Tyson's Punchout'' and ''Super Mario Brothers II.'' But the machine contains an eight-bit microprocessor that would enable it to act more like a personal computer, if a keyboard, monitor and modem were attached, Mr. Main noted.

In Japan, where Nintendo video games can be found in 37 percent of the households, Mr. Main said, the company has had an interactive-game network for two years now. Nintendo has also created a stock information network there.

The machines used in Japan and the United States are essentially the same, so there is no reason Nintendo could not introduce similar networks in America, possibly by early 1990, Mr. Main said.

''To Nintendo, finding a partner like A.T.&T. is incredibly important, because it gives it name recognition and credibility'' in developing an information network, Mr. Arlen said. A.T.&T. is probably more cautious about the project, he added, because its previous experiences with electronic information services did not meet its expectations.

But A.T.&T. may have a lot to gain in a joint venture with Nintendo, Mr. Wright said. On Aug. 31, he noted, the company is expected to receive permission from Federal regulators to enter electronic publishing. As part of the agreement governing the breakup of A.T.&T. in 1984, the company had been banned from owning, originating or compiling information that is transmitted over its network.

By teaming with Nintendo, Mr. Wright said, A.T.&T. would instantly be able to compete with other networks like Prodigy, a joint venture by the International Business Machines Corporation and Sears, Roebuck & Company. ''This is just the beginning of the real battle for electronic publishing turf,'' he said. I.B.M.



Love the product, not the company. They love your money, not you.

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Published: December 8, 1990

Nintendo's direct competitors are making headway with technologically advanced games and equipment. But Nintendo says it has a 93 percent share of the game market, Sega 3.8 percent, NEC 1.3 percent and Atari Games, 1.1 percent. Nintendo's rivals acknowledge that Nintendo has more than 90 percent of the software market. But they say Nintendo underestimates their shares and overestimates how many Nintendo games and consoles that retailers, heavy with inventory, will actually sell.

Nintendo of America did reduce its sales projections for its Nintendo game cartridges, which bring in about two-thirds of the company's revenue. But it raised projections for the Nintendo Entertainment System, the video game console, signaling more game cartridge sales in the future. Nintendo expects to sell 8.2 million consoles, up from its earlier estimate of 6 million, but down 11 percent from the 9.2 million a year earlier.

The company had expected to sell 70 million game cartridges, but revised that estimate to between 59 million and 65 million. That compares with 53 million unit sales in 1989.

The company had expected to sell 70 million game cartridges, but revised that estimate to between 59 million and 65 million. That compares with 53 million unit sales in 1989.



Published: January 7, 1985

Atari, which has been struggling for six months under new owner Jack Tramiel to rebound from losses in video games of more than $500 million in 1983, marked its appearance at the show with fanfare that included a ribbon-cutting by Nevada's governor, Richard Bryan.


Atari's new products also included improvements for the 800 XL series. It competes directly against the Commodore 64, which has sold 3.5 million units since its introduction in 1982.