memory2zack said:
A game is meant to make profit the day it releases Soriku... Especially if it´s aimed at hardcores. ToS2 is the sequel to the most well-know Tales, so it should be expected to sell. Besides, it´s only a spin-off on paper, because it´s a fully-fledged Tales of with high production values (also the most renowned team working on it), unlike Tales of Fandom and TotW. To me, its sales are a bit disappointing.
Edit: According to VGC, TotA had an opening of 377k first week, nearly double that of ToS2.
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There is no "ToS2," not yet at least.
Symphonia isn't the most well known Tales in Japan, Destiny is. This is why there's a clear gap between Destiny and Destiny 2 (about 800k each) vs. something like Legendia which didn't even crack 400k on the PS2. Tales sales fluctuate based on how much the fans like the universe they're based in, for the most part. I've also noticed that the 2D games sell much better than the 3D ones on average.
That said, the most renowned team (Team Destiny) had nothing to do with it. It was done by some Team Symphonia members along with other Namco employees that aren't officially part of any Tales team. You can pretend that it has "high production values" compared to the Fandom games, which aren't even remotely similar, but reality will contradict you. It was actually pretty obvious that it's on the lower end, with many reused assets from Symphonia. They couldn't even get Fujishima to come back and do the art, they had to get someone new that's never done Tales before.
It may not have priority in the series because it's a gaiden to Symphonia, but it's going to rock because it's Tales and that's hard to screw up. But people pretending that spinoff, a spinoff already usurped by the announcement of an actual mothership title for Wii at the Tles conference, was supposed to blow past every other game in the series are simply kidding themselves to desperately make a point.