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Forums - Gaming - Gravity

Looks like a fun puzzle game. Coming to wii ds, and pc.



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I'll stick with Boom Blox.



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to be quite honest, it seems like something i could play on a flash game. I thought it was going to be wiiware...



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If it has a budget price (which it will probably have), I'll get it. Probably the DS version.



Looks very enjoyable as the kind of game you play just before you go to bed, like cooking mama or something.



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looks fun, but I'm not sure If I'll have it.



Is it my imagination, or have there been far more Wii games that have used physics engines for core gameplay elements than HD console games?



HappySqurriel said:

Is it my imagination, or have there been far more Wii games that have used physics engines for core gameplay elements than HD console games?

I would think it would depend on what you define as "core gameplay."  Perhaps you meant to type "as a central theme" in its place.  Indeed many games on HD consoles have excellent physics and can get high marks in that department (or low ones) depending on how it looks.  However most of those games are not completely focused around those physics.  The way a body bounces (or doesn't) in an FPS game is a good example.  It may have excellent ragdoll physics but it's tangential to the focus of the game.  A game like Boomblox for example focuses around physics as a central theme.  It isn't necessarily better than our above FPS example, however it is more pronounced.

 



Shit man you sendin Mr Wolf, thats all you had to say.

Who is this guy, is he smarter than Dr Kiwoshima and is he selling his weak as piss game for 10$.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Actually, it looks like a parallel game to Blast Miner, and if you've ever played blast miner, you'd know just how fun this game looks to me.



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