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Gaming - Gravity - View Post

HappySqurriel said:

Is it my imagination, or have there been far more Wii games that have used physics engines for core gameplay elements than HD console games?

I would think it would depend on what you define as "core gameplay."  Perhaps you meant to type "as a central theme" in its place.  Indeed many games on HD consoles have excellent physics and can get high marks in that department (or low ones) depending on how it looks.  However most of those games are not completely focused around those physics.  The way a body bounces (or doesn't) in an FPS game is a good example.  It may have excellent ragdoll physics but it's tangential to the focus of the game.  A game like Boomblox for example focuses around physics as a central theme.  It isn't necessarily better than our above FPS example, however it is more pronounced.