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Forums - Sales Discussion - Am I the only one underwhelmed by GH3 Aerosmith Wii sales ?

Another consideration ...

RockBand has been available for 2 weeks on the Wii and 6 months on other consoles; anyone who just bought RockBand is probably unlikely to buy Guitar Hero Aerosmith.



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First of all, GHIII 360 sales crushed Wii sales in the first week. But Wii sales caught up in the long run. You can't judge sales from the first week alone, because Wii sales tend to be more spread out over time.

Second, more GHIII Wii copies have been sold recently. Recent GHIII buyers will be far less likely to buy this new version compared with people who purchased GHIII 8 months ago.

Third, as Happy mentioned RB was released recently which probably also has an impact on sales.



I don't want to repeat what others said, so here were the week #1 sales for Guitar Hero 3 last fall: (http://vgchartz.com/aweekly.php?date=39390&console=&maker=&boxartz=1)

1 Guitar Hero III: Legends of Rock (360)
Activision 1 658,671 658,671
2 Guitar Hero III: Legends of Rock (PS2)
Activision 1 454,596 454,596
3 Guitar Hero III: Legends of Rock (Wii)
Activision 1 271,053 271,053

Current American totals for GH3:

1 Guitar Hero III: Legends of Rock (PS2)
Activision 3,312,641
2 Guitar Hero III: Legends of Rock (360)
Activision 2,522,705
3 Guitar Hero III: Legends of Rock (Wii)
Activision 2,326,271

360 sales are always heavily front-loaded. 360 sales for Guitar Hero 3 even managed to outdo PS2 sales in the first week, and the PS2 version went on to sell 800k more units overall.

If anything, GH Aerosmith demonstrates the opposite point, how much ground the Wii has caught up relative to the 360 in the past nine months.



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)

What's there to be underwhelmed by? It's debut is on par with 360 and PS2 despite heavy competition from Rock Band Wii and, apparently, Wii Fit.



Tag - "No trolling on my watch!"

I'm quite surprised they are lower than 360 to be honest.

I know it isn't a clear indicator but on Amazon the wii version of "Guitar Hero - Aerosmith" has been way ahead of the 360 version in their charts since launch day....and it still is.



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Sullla said:
I don't want to repeat what others said, so here were the week #1 sales for Guitar Hero 3 last fall: (http://vgchartz.com/aweekly.php?date=39390&console=&maker=&boxartz=1)

1 Guitar Hero III: Legends of Rock (360)
Activision 1 658,671 658,671
2 Guitar Hero III: Legends of Rock (PS2)
Activision 1 454,596 454,596
3 Guitar Hero III: Legends of Rock (Wii)
Activision 1 271,053 271,053

Current American totals for GH3:

1 Guitar Hero III: Legends of Rock (PS2)
Activision 3,312,641
2 Guitar Hero III: Legends of Rock (360)
Activision 2,522,705
3 Guitar Hero III: Legends of Rock (Wii)
Activision 2,326,271

360 sales are always heavily front-loaded. 360 sales for Guitar Hero 3 even managed to outdo PS2 sales in the first week, and the PS2 version went on to sell 800k more units overall.

If anything, GH Aerosmith demonstrates the opposite point, how much ground the Wii has caught up relative to the 360 in the past nine months.

Hey, take your precious "numbers" and "logic" out of this thread. We don't like their kind here, not when they stop us from making a BS point!

 



gh aerosmith is actually not considered that good, and it only has like 30 or 40 songs (forogt the exact number) and it still costs full price.

gh 3 has like twise as many songs.



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=47568

 

brawl friendcode - 3823-8201-9151

mario kart wii friendcode - 0387-9491-4552

PM me if you add me plz.

 

150vg$ bet(with haggy) mk wii 2009 worldwide sales > any 360/ps3 game released in 2009.

current mk wii worldwide sales (jan 9th): 553k

noname2200 said:
Sullla said:
I don't want to repeat what others said, so here were the week #1 sales for Guitar Hero 3 last fall: (http://vgchartz.com/aweekly.php?date=39390&console=&maker=&boxartz=1)

1 Guitar Hero III: Legends of Rock (360)
Activision 1 658,671 658,671
2 Guitar Hero III: Legends of Rock (PS2)
Activision 1 454,596 454,596
3 Guitar Hero III: Legends of Rock (Wii)
Activision 1 271,053 271,053

Current American totals for GH3:

1 Guitar Hero III: Legends of Rock (PS2)
Activision 3,312,641
2 Guitar Hero III: Legends of Rock (360)
Activision 2,522,705
3 Guitar Hero III: Legends of Rock (Wii)
Activision 2,326,271

360 sales are always heavily front-loaded. 360 sales for Guitar Hero 3 even managed to outdo PS2 sales in the first week, and the PS2 version went on to sell 800k more units overall.

If anything, GH Aerosmith demonstrates the opposite point, how much ground the Wii has caught up relative to the 360 in the past nine months.

Hey, take your precious "numbers" and "logic" out of this thread. We don't like their kind here, not when they stop us from making a BS point!

 

Do I need to point out that the install base now is nowhere the same as it was when GH3 came out ?

 

What's illogical about pointing out that a platform with a bigger install base and 4x bigger weekly hardware sales sold 30% less software on the first week of the biggest crossplatform title so far this gen ? ( GH3 wasn't released on all platforms at the same date).

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Ail said:
noname2200 said:
Sullla said:

Do I need to point out that the install base now is nowhere the same as it was when GH3 came out ?

 

What's illogical about pointing out that a platform with a bigger install base and 4x bigger weekly hardware sales sold 30% less software on the first week of the biggest crossplatform title so far this gen ? ( GH3 wasn't released on all platforms at the same date).

 

 

It's like you're not even reading people's posts...

Cling to your tie ratio if you wish, but I will ask you this: if you were a publisher, would you care that your game sold well in absolute terms in the long run, or that it sold to a large percentage of a small base? If you answer #2, then I advise making games for the Wonderswan, or N-Gage, or any other failed system, since you're certain to have high penetration. The rest of us care more about absolute figures, though, and don't expect each sequel's sales to rise with the hardware's on a 1:1 ratio.

 



No point in arguing with someone who refuses to listen.