MikeB said: And I'd say you're engaging in wishful thinking. You can name one game that ended up being succesfully ported -- it's a famous one, at that. I can name dozens that claimed they couldn't be ported... and they couldn't.
Tie Fighter Dark Forces World of Warcraft Starcraft
Why?
Napalm is an advanced Dune II-clone for 68k Amigas like Starcraft: http://www.clickboom.com/napalm/amiga/scr16.shtml
Quake is more advanced than Dark Forces, so why wouldn't an Amiga being able to play Quake also be able to handle Dark Forces technically? You lost me there...
And so on. I'm not sure why this bothers you so much. Crytek is considered one of the leading developers of graphics engines in the industry; they say it's not possible.
ID Software isn't?
I'm not sure why it's such a big deal that there is a single game I can name that it can't handle.
You have an opinion and I have an opinion, we may never agree on who's right, even if PS3 games starting pushing further, unless Crytek would of course allow Sony to port the game and if needed rewrite its game engine (multi-threading design) and add improvements. |
We're talking about any developer claiming, at any point, that their games can't be ported. We aren't specifically talking about the Amiga, to my understanding. Any example of any developer saying: "My game won't work on System X" will work just fine. None of those games were ever considered for the Amiga, to my udnerstanding, simply because the user base was too small (Maybe Dark Forces?)
At different points, people wanted ports of Tie Fighter (to the SNES/Genesis), Dark Forces (to the n64/PS1), World of Warcraft (to the PS2/Xbox) and Starcraft (to the N64/PS1). The only one of these that saw any implementation on these consoles was Starcraft, which was ported to the N64 in a very, very limited form.
In other words -- you can name one example of a developer saying a port wasn't possible on one system, and then someone showing it was. Fine, it's a famous "in your face" example. But I just showed you four developers who said a port wasn't possible -- and they were right. You show me one more example, I will show you four more counterexamples.
Most of the time, when a developer says a game isn't possible on a specific console, they're right. You suggest we should take the word of these developers with a grain of salt; you also said we should take the opinions of 360 owners with a grain of salt in another thread about 360 failure rates. Apparently, anyone who says anything negative about the PS3 -- or positive about the competition -- is suspected of bias. The most amazing thing is I actually largely agreed with you, but you insisted on picking on the one thing I said that was negative about the PS3, even though you are -- again, by all evidence at hand -- quite wrong.
Please consider that the Crytek 2 engine will be available for use on the 360/PS3, it's just this specific implementation of the engine that the systems can't handle. They have nothing to gain at all from saying their game won't work on the 360/PS3; in fact, given their multi-platform goals, it's specifically against their own interests. In my experience as a PC gamer, I'd say somewhere between 75 to 90 percent of games that supposedly cannot be ported really cannot be ported without some cut backs.
"Don't believe the makers of an important and highly advanced game engine, they can't be trusted" isn't really compelling. Look at the system specs for Crysis: it requires -- at minimum -- 1.5 GB of RAM, and recommends 2 GB+. It uses DirectX10, which PS3 obviously lacks. The designers of the game and the engine say it won't work; the specs say it won't, too. There is no evidence that it would other than your claim that we should be suspicious.
Again, why this bothers you so much, I don't know. It's one game, thus far, that the PS3 can't handle. Obviously PC is going to be stronger than the PS3 long term, so what's the big deal?