By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Ratchet and Clank:TOD art-cover in NA could compromise its sales?

dtewi said:
Oh whoops, that was supposed to be a game.

I was using a different link for something else and I didn't copy and paste the link correctly.

Here is the game.

 

montana are you there ,,,,,,do you see how Dtewi tricks us?we are just bunch of innocent kids and dtewi wants to abuse us,,,,we need your help  XD lol



 

 

 

Around the Network

That EU cover art is the art used on the instruction manual and I've actually got a "movie poster" for this game with the art they used for the EU cover.



What is it with the horrible NA art? MGS4, this game, etc...



Am I the only one here who thinks the NA cover is brilliant?



It (PS3's market share) might hit 30%, but definently not more. ~ Neo

Flaming (Calling another user (any user) a fanboy is flaming.) ~ Machina-AX

I wouldn't call it brilliant but I do like the simplicity and clean lines of the NA art.



Around the Network

Who makes these box arts? The NA one is bad compared the to PAL one.



yeah the box art isnt to good



tag:"reviews only matter for the real hardcore gamer"

The NA one looks like it would've been used if people were anticipating this game like MGS4, where you don't have to see much of the main character(s), but you know its him. Simple, but at the same time epic in a way.......

That doesn't mean I like it though.......



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

at the end of the day its all about the game if it's good it will sell!!



I had followed the development of R&C: TOD closely so t ver art didn't need to draw my attention; and when the game finally was released I didn't need cover art to entice me to buy the game. But I think you raise an excellent point that, for the average consumer, the Euro cover does a far better job of grabbing the consumer's attention and communicating the "epicness" of the PS3 game versus prior PS2 versions in the series.